PracticeDev/study_cpp/cpp_primer_source_code/Chapter 14/stcktp1.h

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2022-12-20 17:31:11 +08:00
// stcktp1.h -- modified Stack template
#ifndef STCKTP1_H_
#define STCKTP1_H_
template <class Type>
class Stack
{
private:
enum {SIZE = 10}; // default size
int stacksize;
Type * items; // holds stack items
int top; // index for top stack item
public:
explicit Stack(int ss = SIZE);
Stack(const Stack & st);
~Stack() { delete [] items; }
bool isempty() { return top == 0; }
bool isfull() { return top == stacksize; }
bool push(const Type & item); // add item to stack
bool pop(Type & item); // pop top into item
Stack & operator=(const Stack & st);
};
template <class Type>
Stack<Type>::Stack(int ss) : stacksize(ss), top(0)
{
items = new Type [stacksize];
}
template <class Type>
Stack<Type>::Stack(const Stack & st)
{
stacksize = st.stacksize;
top = st.top;
items = new Type [stacksize];
for (int i = 0; i < top; i++)
items[i] = st.items[i];
}
template <class Type>
bool Stack<Type>::push(const Type & item)
{
if (top < stacksize)
{
items[top++] = item;
return true;
}
else
return false;
}
template <class Type>
bool Stack<Type>::pop(Type & item)
{
if (top > 0)
{
item = items[--top];
return true;
}
else
return false;
}
template <class Type>
Stack<Type> & Stack<Type>::operator=(const Stack<Type> & st)
{
if (this == &st)
return *this;
delete [] items;
stacksize = st.stacksize;
top = st.top;
items = new Type [stacksize];
for (int i = 0; i < top; i++)
items[i] = st.items[i];
return *this;
}
#endif