// placenew1.cpp -- new, placement new, no delete #include #include #include using namespace std; const int BUF = 512; class JustTesting { private: string words; int number; public: JustTesting(const string & s = "Just Testing", int n = 0) {words = s; number = n; cout << words << " constructed\n"; } ~JustTesting() { cout << words << " destroyed\n";} void Show() const { cout << words << ", " << number << endl;} }; int main() { char * buffer = new char[BUF]; // get a block of memory JustTesting *pc1, *pc2; pc1 = new (buffer) JustTesting; // place object in buffer pc2 = new JustTesting("Heap1", 20); // place object on heap cout << "Memory block addresses:\n" << "buffer: " << (void *) buffer << " heap: " << pc2 <Show(); cout << pc2 << ": "; pc2->Show(); JustTesting *pc3, *pc4; pc3 = new (buffer) JustTesting("Bad Idea", 6); pc4 = new JustTesting("Heap2", 10); cout << "Memory contents:\n"; cout << pc3 << ": "; pc3->Show(); cout << pc4 << ": "; pc4->Show(); delete pc2; // free Heap1 delete pc4; // free Heap2 delete [] buffer; // free buffer cout << "Done\n"; // std::cin.get(); return 0; }