// stdmove.cpp -- using std::move() #include #include // use the following for g++4.5 // #define nullptr 0 // interface class Useless { private: int n; // number of elements char * pc; // pointer to data static int ct; // number of objects void ShowObject() const; public: Useless(); explicit Useless(int k); Useless(int k, char ch); Useless(const Useless & f); // regular copy constructor Useless(Useless && f); // move constructor ~Useless(); Useless operator+(const Useless & f)const; Useless & operator=(const Useless & f); // copy assignment Useless & operator=(Useless && f); // move assignment void ShowData() const; }; // implementation int Useless::ct = 0; Useless::Useless() { ++ct; n = 0; pc = nullptr; } Useless::Useless(int k) : n(k) { ++ct; pc = new char[n]; } Useless::Useless(int k, char ch) : n(k) { ++ct; pc = new char[n]; for (int i = 0; i < n; i++) pc[i] = ch; } Useless::Useless(const Useless & f): n(f.n) { ++ct; pc = new char[n]; for (int i = 0; i < n; i++) pc[i] = f.pc[i]; } Useless::Useless(Useless && f): n(f.n) { ++ct; pc = f.pc; // steal address f.pc = nullptr; // give old object nothing in return f.n = 0; } Useless::~Useless() { delete [] pc; } Useless & Useless::operator=(const Useless & f) // copy assignment { std::cout << "copy assignment operator called:\n"; if (this == &f) return *this; delete [] pc; n = f.n; pc = new char[n]; for (int i = 0; i < n; i++) pc[i] = f.pc[i]; return *this; } Useless & Useless::operator=(Useless && f) // move assignment { std::cout << "move assignment operator called:\n"; if (this == &f) return *this; delete [] pc; n = f.n; pc = f.pc; f.n = 0; f.pc = nullptr; return *this; } Useless Useless::operator+(const Useless & f)const { Useless temp = Useless(n + f.n); for (int i = 0; i < n; i++) temp.pc[i] = pc[i]; for (int i = n; i < temp.n; i++) temp.pc[i] = f.pc[i - n]; return temp; } void Useless::ShowObject() const { std::cout << "Number of elements: " << n; std::cout << " Data address: " << (void *) pc << std::endl; } void Useless::ShowData() const { if (n == 0) std::cout << "(object empty)"; else for (int i = 0; i < n; i++) std::cout << pc[i]; std::cout << std::endl; } // application int main() { using std::cout; { Useless one(10, 'x'); Useless two = one +one; // calls move constructor cout << "object one: "; one.ShowData(); cout << "object two: "; two.ShowData(); Useless three, four; cout << "three = one\n"; three = one; // automatic copy assignment cout << "now object three = "; three.ShowData(); cout << "and object one = "; one.ShowData(); cout << "four = one + two\n"; four = one + two; // automatic move assignment cout << "now object four = "; four.ShowData(); cout << "four = move(one)\n"; four = std::move(one); // forced move assignment cout << "now object four = "; four.ShowData(); cout << "and object one = "; one.ShowData(); } std::cin.get(); }