// rtti1.cpp -- using the RTTI dynamic_cast operator #include #include #include using std::cout; class Grand { private: int hold; public: Grand(int h = 0) : hold(h) {} virtual void Speak() const { cout << "I am a grand class!\n";} virtual int Value() const { return hold; } }; class Superb : public Grand { public: Superb(int h = 0) : Grand(h) {} void Speak() const {cout << "I am a superb class!!\n"; } virtual void Say() const { cout << "I hold the superb value of " << Value() << "!\n";} }; class Magnificent : public Superb { private: char ch; public: Magnificent(int h = 0, char c = 'A') : Superb(h), ch(c) {} void Speak() const {cout << "I am a magnificent class!!!\n";} void Say() const {cout << "I hold the character " << ch << " and the integer " << Value() << "!\n"; } }; Grand * GetOne(); int main() { std::srand(std::time(0)); Grand * pg; Superb * ps; for (int i = 0; i < 5; i++) { pg = GetOne(); pg->Speak(); if( ps = dynamic_cast(pg)) ps->Say(); } // std::cin.get(); return 0; } Grand * GetOne() // generate one of three kinds of objects randomly { Grand * p; switch( std::rand() % 3) { case 0: p = new Grand(std::rand() % 100); break; case 1: p = new Superb(std::rand() % 100); break; case 2: p = new Magnificent(std::rand() % 100, 'A' + std::rand() % 26); break; } return p; }