ENH: polyBoundaryMesh additional faces() and faceOwner() slice methods
- return a subList view of the mesh faces, owners
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@ -52,9 +52,9 @@ void writeVTKtetMesh(const fileName& output, const polyMesh& mesh_)
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{
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nTets += 2 * faces[facei].nTriangles();
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}
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for (label facei = mesh_.nInternalFaces(); facei < mesh_.nFaces(); ++facei)
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for (const face& f : mesh_.boundaryMesh().faces())
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{
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nTets += faces[facei].nTriangles();
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nTets += f.nTriangles();
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}
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const label nPoints = (mesh_.nPoints() + mesh_.nCells());
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@ -300,6 +300,34 @@ void Foam::polyBoundaryMesh::calcGeometry()
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}
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const Foam::faceList::subList Foam::polyBoundaryMesh::faces() const
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{
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return faceList::subList
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(
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mesh_.faces(),
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mesh_.nBoundaryFaces(),
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mesh_.nInternalFaces()
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);
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}
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const Foam::labelList::subList Foam::polyBoundaryMesh::faceOwner() const
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{
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return labelList::subList
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(
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mesh_.faceOwner(),
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mesh_.nBoundaryFaces(),
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mesh_.nInternalFaces()
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);
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}
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// Potentially useful to simplify logic elsewhere?
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// const Foam::labelList::subList Foam::polyBoundaryMesh::faceNeighbour() const
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// {
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// return labelList::subList();
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// }
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Foam::UPtrList<const Foam::labelUList>
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Foam::polyBoundaryMesh::faceCells() const
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{
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@ -171,6 +171,12 @@ public:
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return mesh_;
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}
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//- Return mesh faces for the entire boundary
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const faceList::subList faces() const;
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//- Return face owner for the entire boundary
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const labelList::subList faceOwner() const;
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//- Return a list of faceCells for each patch
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UPtrList<const labelUList> faceCells() const;
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