BUG: decompositionMethod.C: multiple faces inbetween cells
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@ -307,12 +307,20 @@ void Foam::decompositionMethod::calcCellCells
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// Done as postprocessing step since we now have cellCells.
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label newIndex = 0;
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labelHashSet nbrCells;
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if (cellCells.size() == 0)
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{
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return;
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}
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label startIndex = cellCells.offsets()[0];
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forAll(cellCells, cellI)
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{
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nbrCells.clear();
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nbrCells.insert(globalAgglom.toGlobal(cellI));
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label startIndex = cellCells.offsets()[cellI];
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label endIndex = cellCells.offsets()[cellI+1];
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for (label i = startIndex; i < endIndex; i++)
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@ -322,16 +330,21 @@ void Foam::decompositionMethod::calcCellCells
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cellCells.m()[newIndex++] = cellCells.m()[i];
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}
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}
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startIndex = endIndex;
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cellCells.offsets()[cellI+1] = newIndex;
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}
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cellCells.m().setSize(newIndex);
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//forAll(cellCells, cellI)
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//{
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// const labelUList cCells = cellCells[cellI];
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// Pout<< "Original: Coarse cell " << cellI << endl;
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// forAll(mesh.cellCells()[cellI], i)
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// {
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// Pout<< " nbr:" << mesh.cellCells()[cellI][i] << endl;
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// }
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// Pout<< "Compacted: Coarse cell " << cellI << endl;
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// const labelUList cCells = cellCells[cellI];
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// forAll(cCells, i)
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// {
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// Pout<< " nbr:" << cCells[i] << endl;
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