From 1666180271dd67363d3b1424ee3c7aad2655265f Mon Sep 17 00:00:00 2001 From: mattijs Date: Thu, 11 Jun 2020 15:36:02 +0100 Subject: [PATCH] STYLE: directionalMeshWave: input renaming. --- .../directionalMeshWave/directionalMeshWavePatchDistMethod.C | 2 +- .../mesh/moveDynamicMesh/SnakeRiverCanyon/system/fvSchemes | 2 +- .../atmosphericModels/atmFlatTerrain/successor/system/fvSchemes | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/finiteVolume/fvMesh/wallDist/patchDistMethods/directionalMeshWave/directionalMeshWavePatchDistMethod.C b/src/finiteVolume/fvMesh/wallDist/patchDistMethods/directionalMeshWave/directionalMeshWavePatchDistMethod.C index 864437b985..5c66476d89 100644 --- a/src/finiteVolume/fvMesh/wallDist/patchDistMethods/directionalMeshWave/directionalMeshWavePatchDistMethod.C +++ b/src/finiteVolume/fvMesh/wallDist/patchDistMethods/directionalMeshWave/directionalMeshWavePatchDistMethod.C @@ -59,7 +59,7 @@ Foam::patchDistMethods::directionalMeshWave::directionalMeshWave ) : Foam::patchDistMethods::meshWave(dict, mesh, patchIDs), - n_(dict.get("n")) + n_(dict.get("normal")) {} diff --git a/tutorials/mesh/moveDynamicMesh/SnakeRiverCanyon/system/fvSchemes b/tutorials/mesh/moveDynamicMesh/SnakeRiverCanyon/system/fvSchemes index c9e7a6d083..8b416715f4 100644 --- a/tutorials/mesh/moveDynamicMesh/SnakeRiverCanyon/system/fvSchemes +++ b/tutorials/mesh/moveDynamicMesh/SnakeRiverCanyon/system/fvSchemes @@ -49,7 +49,7 @@ snGradSchemes wallDist { method directionalMeshWave; - n (0 0 1); + normal (0 0 1); } diff --git a/tutorials/verificationAndValidation/atmosphericModels/atmFlatTerrain/successor/system/fvSchemes b/tutorials/verificationAndValidation/atmosphericModels/atmFlatTerrain/successor/system/fvSchemes index a978c6fea3..0fad9a9a6d 100644 --- a/tutorials/verificationAndValidation/atmosphericModels/atmFlatTerrain/successor/system/fvSchemes +++ b/tutorials/verificationAndValidation/atmosphericModels/atmFlatTerrain/successor/system/fvSchemes @@ -61,7 +61,7 @@ fluxRequired wallDist { method directionalMeshWave; - n (0 0 1); + normal (0 0 1); }