Random: clean-up
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@ -2,7 +2,7 @@
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========= |
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / O peration |
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\\ / A nd | Copyright (C) 2011 OpenFOAM Foundation
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\\ / A nd | Copyright (C) 2011-2015 OpenFOAM Foundation
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\\/ M anipulation |
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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-------------------------------------------------------------------------------
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License
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License
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@ -28,21 +28,15 @@ License
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#if INT_MAX != 2147483647
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#if INT_MAX != 2147483647
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# error "INT_MAX != 2147483647"
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# error "INT_MAX != 2147483647"
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# error "The random number generator may not work!"
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# error "The random number generator may not work!"
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#endif
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#endif
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// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
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// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
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Random::Random(const label seed)
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Foam::Random::Random(const label seed)
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{
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{
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if (seed > 1)
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if (seed > 1)
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{
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{
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@ -57,7 +51,7 @@ Random::Random(const label seed)
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}
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}
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int Random::bit()
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int Foam::Random::bit()
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{
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{
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if (osRandomInteger() > INT_MAX/2)
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if (osRandomInteger() > INT_MAX/2)
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{
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{
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@ -70,13 +64,13 @@ int Random::bit()
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}
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}
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scalar Random::scalar01()
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Foam::scalar Foam::Random::scalar01()
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{
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{
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return osRandomDouble();
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return osRandomDouble();
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}
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}
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vector Random::vector01()
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Foam::vector Foam::Random::vector01()
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{
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{
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vector rndVec;
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vector rndVec;
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for (direction cmpt=0; cmpt<vector::nComponents; cmpt++)
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for (direction cmpt=0; cmpt<vector::nComponents; cmpt++)
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@ -88,7 +82,7 @@ vector Random::vector01()
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}
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}
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sphericalTensor Random::sphericalTensor01()
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Foam::sphericalTensor Foam::Random::sphericalTensor01()
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{
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{
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sphericalTensor rndTen;
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sphericalTensor rndTen;
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rndTen.ii() = scalar01();
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rndTen.ii() = scalar01();
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@ -97,7 +91,7 @@ sphericalTensor Random::sphericalTensor01()
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}
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}
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symmTensor Random::symmTensor01()
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Foam::symmTensor Foam::Random::symmTensor01()
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{
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{
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symmTensor rndTen;
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symmTensor rndTen;
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for (direction cmpt=0; cmpt<symmTensor::nComponents; cmpt++)
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for (direction cmpt=0; cmpt<symmTensor::nComponents; cmpt++)
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@ -109,7 +103,7 @@ symmTensor Random::symmTensor01()
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}
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}
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tensor Random::tensor01()
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Foam::tensor Foam::Random::tensor01()
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{
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{
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tensor rndTen;
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tensor rndTen;
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for (direction cmpt=0; cmpt<tensor::nComponents; cmpt++)
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for (direction cmpt=0; cmpt<tensor::nComponents; cmpt++)
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@ -121,13 +115,13 @@ tensor Random::tensor01()
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}
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}
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label Random::integer(const label lower, const label upper)
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Foam::label Foam::Random::integer(const label lower, const label upper)
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{
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{
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return lower + (osRandomInteger() % (upper+1-lower));
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return lower + (osRandomInteger() % (upper+1-lower));
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}
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}
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vector Random::position(const vector& start, const vector& end)
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Foam::vector Foam::Random::position(const vector& start, const vector& end)
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{
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{
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vector rndVec(start);
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vector rndVec(start);
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@ -141,40 +135,37 @@ vector Random::position(const vector& start, const vector& end)
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}
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}
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void Random::randomise(scalar& s)
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void Foam::Random::randomise(scalar& s)
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{
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{
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s = scalar01();
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s = scalar01();
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}
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}
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void Random::randomise(vector& v)
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void Foam::Random::randomise(vector& v)
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{
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{
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v = vector01();
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v = vector01();
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}
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}
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void Random::randomise(sphericalTensor& st)
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void Foam::Random::randomise(sphericalTensor& st)
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{
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{
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st = sphericalTensor01();
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st = sphericalTensor01();
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}
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}
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void Random::randomise(symmTensor& st)
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void Foam::Random::randomise(symmTensor& st)
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{
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{
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st = symmTensor01();
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st = symmTensor01();
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}
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}
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void Random::randomise(tensor& t)
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void Foam::Random::randomise(tensor& t)
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{
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{
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t = tensor01();
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t = tensor01();
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}
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}
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// return a normal Gaussian randon number
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Foam::scalar Foam::Random::GaussNormal()
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// with zero mean and unity variance N(0, 1)
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scalar Random::GaussNormal()
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{
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{
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static int iset = 0;
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static int iset = 0;
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static scalar gset;
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static scalar gset;
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@ -204,8 +195,4 @@ scalar Random::GaussNormal()
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}
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}
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// ************************************************************************* //
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// ************************************************************************* //
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