STYLE: motionSolvers: unused code

This commit is contained in:
mattijs 2012-08-31 16:54:55 +01:00
parent bfbfa8f4a5
commit 4c00dee9f3
7 changed files with 0 additions and 36 deletions

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@ -215,18 +215,6 @@ Foam::displacementComponentLaplacianFvMotionSolver::curPoints() const
}
//void Foam::displacementComponentLaplacianFvMotionSolver::movePoints
//(
// const pointField& p
//)
//{
// // Movement of pointMesh and volPointInterpolation already
// // done by polyMesh,fvMesh
// componentDisplacementMotionSolver::movePoints(p);
//
//}
void Foam::displacementComponentLaplacianFvMotionSolver::solve()
{
// The points have moved so before interpolation update

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@ -126,9 +126,6 @@ public:
//- Update topology
virtual void updateMesh(const mapPolyMesh&);
// //- Handle changes of geometry
// virtual void movePoints(const pointField& p);
};

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@ -135,16 +135,6 @@ void Foam::velocityComponentLaplacianFvMotionSolver::solve()
}
//void Foam::velocityComponentLaplacianFvMotionSolver::movePoints
//(
// const pointField& p
//)
//{
// // Movement of pointMesh and volPointInterpolation already
// // done by polyMesh,fvMesh
//}
void Foam::velocityComponentLaplacianFvMotionSolver::updateMesh
(
const mapPolyMesh& mpm

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@ -115,8 +115,6 @@ public:
//- Update topology
virtual void updateMesh(const mapPolyMesh&);
// //- Handle changes of geometry
// void movePoints(const pointField& p);
};

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@ -118,9 +118,6 @@ public:
//- Solve for motion
virtual void solve();
// //- Update the pointMesh corresponding to the new points
// void movePoints(const pointField&);
//- Update topology
virtual void updateMesh(const mapPolyMesh&);
};

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@ -126,9 +126,6 @@ public:
//- Solve for motion
virtual void solve();
// //- Update the pointMesh corresponding to the new points
// void movePoints(const pointField&);
//- Update topology
virtual void updateMesh(const mapPolyMesh&);
};

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@ -117,9 +117,6 @@ public:
//- Solve for motion
virtual void solve();
// //- Update the pointMesh corresponding to the new points
// void movePoints(const pointField&);
//- Update topology
virtual void updateMesh(const mapPolyMesh&);
};