BUG: foamToEnsight: handle empty patches
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@ -195,41 +195,44 @@ void Foam::ensightMesh::correct()
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{
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forAll(mesh_.boundary(), patchi)
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{
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const polyPatch& p = mesh_.boundaryMesh()[patchi];
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labelList& tris = boundaryFaceSets_[patchi].tris;
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labelList& quads = boundaryFaceSets_[patchi].quads;
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labelList& polys = boundaryFaceSets_[patchi].polys;
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tris.setSize(p.size());
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quads.setSize(p.size());
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polys.setSize(p.size());
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label nTris = 0;
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label nQuads = 0;
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label nPolys = 0;
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forAll(p, faceI)
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if (mesh_.boundary()[patchi].size())
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{
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const face& f = p[faceI];
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const polyPatch& p = mesh_.boundaryMesh()[patchi];
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if (f.size() == 3)
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labelList& tris = boundaryFaceSets_[patchi].tris;
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labelList& quads = boundaryFaceSets_[patchi].quads;
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labelList& polys = boundaryFaceSets_[patchi].polys;
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tris.setSize(p.size());
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quads.setSize(p.size());
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polys.setSize(p.size());
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label nTris = 0;
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label nQuads = 0;
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label nPolys = 0;
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forAll(p, faceI)
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{
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tris[nTris++] = faceI;
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}
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else if (f.size() == 4)
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{
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quads[nQuads++] = faceI;
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}
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else
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{
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polys[nPolys++] = faceI;
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const face& f = p[faceI];
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if (f.size() == 3)
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{
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tris[nTris++] = faceI;
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}
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else if (f.size() == 4)
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{
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quads[nQuads++] = faceI;
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}
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else
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{
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polys[nPolys++] = faceI;
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}
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}
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tris.setSize(nTris);
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quads.setSize(nQuads);
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polys.setSize(nPolys);
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}
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tris.setSize(nTris);
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quads.setSize(nQuads);
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polys.setSize(nPolys);
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}
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}
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@ -240,9 +243,12 @@ void Foam::ensightMesh::correct()
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if (patchNames_.empty() || patchNames_.found(patchName))
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{
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nfp.nTris = boundaryFaceSets_[patchi].tris.size();
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nfp.nQuads = boundaryFaceSets_[patchi].quads.size();
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nfp.nPolys = boundaryFaceSets_[patchi].polys.size();
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if (mesh_.boundary()[patchi].size())
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{
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nfp.nTris = boundaryFaceSets_[patchi].tris.size();
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nfp.nQuads = boundaryFaceSets_[patchi].quads.size();
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nfp.nPolys = boundaryFaceSets_[patchi].polys.size();
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}
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}
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reduce(nfp.nTris, sumOp<label>());
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