updated comment
This commit is contained in:
parent
cd898745ef
commit
76bb575f45
@ -166,14 +166,11 @@ public:
|
||||
const intersection::direction dir = intersection::VECTOR
|
||||
) const;
|
||||
|
||||
//- Fast intersection with a ray. Distance is normalised distance
|
||||
// to the intersection (normalised with the vector magnitude).
|
||||
// For a hit, the distance is signed. Positive number
|
||||
// represents the point in front of triangle. In case of miss
|
||||
// pointHit position is undefined.
|
||||
// Only defined for VISIBLE, FULL_RAY or
|
||||
//- Fast intersection with a ray.
|
||||
// For a hit, the pointHit.distance() is the line parameter t :
|
||||
// intersection=p+t*q. Only defined for VISIBLE, FULL_RAY or
|
||||
// HALF_RAY. tol increases the virtual size of the triangle
|
||||
// by a relative factor.
|
||||
// by a relative factor.
|
||||
inline pointHit intersection
|
||||
(
|
||||
const point& p,
|
||||
|
@ -294,9 +294,10 @@ public:
|
||||
// - nPointLayers : number of layers per (patch)point
|
||||
// - nFaceLayers : number of layers per (patch) face
|
||||
// - firstDisplacement : displacement per point for first
|
||||
// layer of points. If zero do not add point.
|
||||
// layer of points (i.e. nearest to original mesh). If zero
|
||||
// do not add point.
|
||||
// Layer thicknesses are calculated to constant geometric
|
||||
// expansion. Use expansionRatio for constant size.
|
||||
// expansion. Use expansionRatio 1 for constant size.
|
||||
// Sets addedPoints_ which is per pp point a list of points
|
||||
// added.
|
||||
// Note: firstDisplacement has to be parallel synchronised before
|
||||
|
Loading…
Reference in New Issue
Block a user