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@ -166,14 +166,11 @@ public:
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const intersection::direction dir = intersection::VECTOR
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const intersection::direction dir = intersection::VECTOR
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) const;
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) const;
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//- Fast intersection with a ray. Distance is normalised distance
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//- Fast intersection with a ray.
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// to the intersection (normalised with the vector magnitude).
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// For a hit, the pointHit.distance() is the line parameter t :
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// For a hit, the distance is signed. Positive number
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// intersection=p+t*q. Only defined for VISIBLE, FULL_RAY or
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// represents the point in front of triangle. In case of miss
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// pointHit position is undefined.
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// Only defined for VISIBLE, FULL_RAY or
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// HALF_RAY. tol increases the virtual size of the triangle
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// HALF_RAY. tol increases the virtual size of the triangle
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// by a relative factor.
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// by a relative factor.
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inline pointHit intersection
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inline pointHit intersection
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(
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(
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const point& p,
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const point& p,
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@ -294,9 +294,10 @@ public:
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// - nPointLayers : number of layers per (patch)point
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// - nPointLayers : number of layers per (patch)point
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// - nFaceLayers : number of layers per (patch) face
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// - nFaceLayers : number of layers per (patch) face
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// - firstDisplacement : displacement per point for first
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// - firstDisplacement : displacement per point for first
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// layer of points. If zero do not add point.
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// layer of points (i.e. nearest to original mesh). If zero
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// do not add point.
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// Layer thicknesses are calculated to constant geometric
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// Layer thicknesses are calculated to constant geometric
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// expansion. Use expansionRatio for constant size.
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// expansion. Use expansionRatio 1 for constant size.
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// Sets addedPoints_ which is per pp point a list of points
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// Sets addedPoints_ which is per pp point a list of points
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// added.
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// added.
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// Note: firstDisplacement has to be parallel synchronised before
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// Note: firstDisplacement has to be parallel synchronised before
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