ENH: Changing dict and name of wedge and empty polypatch

This commit is contained in:
Sergio Ferraris 2011-11-18 14:35:03 +00:00
parent c0abc91340
commit 7ae2d39f42
2 changed files with 3 additions and 3 deletions

View File

@ -1281,7 +1281,7 @@ void addZoneSidePatches
{
// Reuse single empty patch.
word patchName;
if (oneDPolyPatchType == "emptyPolyPatch")
if (oneDPolyPatchType == "empty")
{
patchName = "oneDEmptyPatch";
zoneSidePatch[zoneI] = addPatch<emptyPolyPatch>
@ -1291,7 +1291,7 @@ void addZoneSidePatches
newPatches
);
}
else if (oneDPolyPatchType == "wedgePolyPatch")
else if (oneDPolyPatchType == "wedge")
{
patchName = "oneDWedgePatch";
zoneSidePatch[zoneI] = addPatch<wedgePolyPatch>

View File

@ -39,7 +39,7 @@ sampleMode nearestPatchFace;
oneD false;
// If oneD is true. Specify which boundary is wanted between the layers
//oneDPolyPatchType emptyPolyPatch; //wedgePolyPatch
//oneDPolyPatchType empty; //wedge
//- Extrusion model to use. The only logical choice is linearNormal?