ENH: Changing dict and name of wedge and empty polypatch
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@ -1281,7 +1281,7 @@ void addZoneSidePatches
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{
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{
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// Reuse single empty patch.
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// Reuse single empty patch.
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word patchName;
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word patchName;
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if (oneDPolyPatchType == "emptyPolyPatch")
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if (oneDPolyPatchType == "empty")
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{
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{
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patchName = "oneDEmptyPatch";
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patchName = "oneDEmptyPatch";
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zoneSidePatch[zoneI] = addPatch<emptyPolyPatch>
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zoneSidePatch[zoneI] = addPatch<emptyPolyPatch>
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@ -1291,7 +1291,7 @@ void addZoneSidePatches
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newPatches
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newPatches
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);
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);
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}
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}
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else if (oneDPolyPatchType == "wedgePolyPatch")
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else if (oneDPolyPatchType == "wedge")
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{
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{
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patchName = "oneDWedgePatch";
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patchName = "oneDWedgePatch";
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zoneSidePatch[zoneI] = addPatch<wedgePolyPatch>
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zoneSidePatch[zoneI] = addPatch<wedgePolyPatch>
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@ -39,7 +39,7 @@ sampleMode nearestPatchFace;
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oneD false;
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oneD false;
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// If oneD is true. Specify which boundary is wanted between the layers
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// If oneD is true. Specify which boundary is wanted between the layers
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//oneDPolyPatchType emptyPolyPatch; //wedgePolyPatch
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//oneDPolyPatchType empty; //wedge
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//- Extrusion model to use. The only logical choice is linearNormal?
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//- Extrusion model to use. The only logical choice is linearNormal?
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