From cddfacb4cedd1cbffebd931457d8845e03dd7ada Mon Sep 17 00:00:00 2001 From: mattijs Date: Wed, 8 Dec 2010 16:03:47 +0000 Subject: [PATCH] ENH: windTurbineTerrain: use cellZones, not cellSets so we can do parallel running --- .../windTurbineTerrain/constant/sourcesProperties | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/tutorials/incompressible/simpleFoam/windTurbineTerrain/constant/sourcesProperties b/tutorials/incompressible/simpleFoam/windTurbineTerrain/constant/sourcesProperties index 90b086769a..65578ad1e9 100644 --- a/tutorials/incompressible/simpleFoam/windTurbineTerrain/constant/sourcesProperties +++ b/tutorials/incompressible/simpleFoam/windTurbineTerrain/constant/sourcesProperties @@ -18,10 +18,10 @@ FoamFile disk1 { typeModel actuationDiskSource; - active on; // on/off switch - timeStart 0.0; // start time + active on; // on/off switch + timeStart 0.0; // start time duration 1000.0; // duration - selectionMode cellSet; // cellSet // points //cellZone + selectionMode cellZone; // cellSet // points //cellZone cellSet actuationDisk1; // cellSet name when selectionMode = cellSet cellZone actuationDisk1; // cellZone name when selectionMode = cellZone @@ -37,10 +37,10 @@ disk1 disk2 { typeModel actuationDiskSource; - active on; // on/off switch - timeStart 0.0; // start time + active on; // on/off switch + timeStart 0.0; // start time duration 1000.0; // duration - selectionMode cellSet; // cellSet // points //cellZone + selectionMode cellZone; // cellSet // points //cellZone cellSet actuationDisk2; // cellSet name when selectionMode = cellSet cellZone actuationDisk2; // cellZone name when selectionMode = cellZone