tidying
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@ -132,8 +132,8 @@ Foam::radiation::fvDOM::fvDOM(const volScalarField& T)
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{
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if (mesh_.nSolutionD() == 3) //3D
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{
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IRay_.setSize(4*nPhi_*nTheta_);
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nRay_ = 4*nPhi_*nTheta_;
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IRay_.setSize(nRay_);
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scalar deltaPhi = mathematicalConstant::pi/(2.0*nPhi_);
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scalar deltaTheta = mathematicalConstant::pi/nTheta_;
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label i = 0;
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@ -169,8 +169,8 @@ Foam::radiation::fvDOM::fvDOM(const volScalarField& T)
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{
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scalar thetai = mathematicalConstant::pi/2.0;
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scalar deltaTheta = mathematicalConstant::pi;
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IRay_.setSize(4*nPhi_);
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nRay_ = 4*nPhi_;
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IRay_.setSize(nRay_);
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scalar deltaPhi = mathematicalConstant::pi/(2.0*nPhi_);
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label i = 0;
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for (label m = 1; m <= 4*nPhi_; m++)
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@ -199,8 +199,8 @@ Foam::radiation::fvDOM::fvDOM(const volScalarField& T)
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{
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scalar thetai = mathematicalConstant::pi/2.0;
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scalar deltaTheta = mathematicalConstant::pi;
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IRay_.setSize(2);
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nRay_ = 2;
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IRay_.setSize(nRay_);
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scalar deltaPhi = mathematicalConstant::pi;
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label i = 0;
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for (label m = 1; m <= 2; m++)
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@ -296,7 +296,7 @@ void Foam::radiation::fvDOM::calculate()
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maxResidual = max(maxBandResidual, maxResidual);
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}
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Info << "Radiation solver iter: " << radIter << endl;
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Info << "Radiation solver iter: " << radIter << endl;
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} while(maxResidual > convergence_);
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