ENH: boolVector for specialized bundling of boolean values
- bundled of boolean values as a vector of 3 components with element access using x(), y() and z() member functions. It also has some methods similar to bitSet. - Not derived from Vector or VectorSpace since it does not share very many vector-like characteristics.
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3
applications/test/boolVector/Make/files
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3
applications/test/boolVector/Make/files
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Test-boolVector.C
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EXE = $(FOAM_USER_APPBIN)/Test-boolVector
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2
applications/test/boolVector/Make/options
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2
applications/test/boolVector/Make/options
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/* EXE_INC = */
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/* EXE_LIBS = */
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89
applications/test/boolVector/Test-boolVector.C
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89
applications/test/boolVector/Test-boolVector.C
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/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | www.openfoam.com
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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Copyright (C) 2020 OpenCFD Ltd.
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Application
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Test-boolVector
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Description
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Some simple tests for boolVector
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\*---------------------------------------------------------------------------*/
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#include "boolVector.H"
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#include "IOstreams.H"
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#include "Switch.H"
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using namespace Foam;
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void print(const boolVector& v)
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{
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Info<< v
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<< " any:" << Switch::name(v.any())
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<< " all:" << Switch::name(v.all())
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<< " none:" << Switch::name(v.none())
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<< " count:" << v.count() << nl;
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}
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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// Main program:
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int main(int argc, char *argv[])
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{
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Info<< "boolVector" << nl
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<< " size = " << boolVector::size() << nl
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<< " contiguous = " << is_contiguous<boolVector>::value << nl
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<< nl;
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{
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boolVector vec;
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Info<< "null: " << vec << nl;
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}
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Info<< "false: " << boolVector(false) << nl;
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Info<< "true: " << boolVector(true) << nl;
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Info<< "zero: " << boolVector(Zero) << nl;
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Info<< nl;
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{
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boolVector vec{1, 0, 1};
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print(vec);
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vec.flip();
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print(vec);
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vec = false;
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print(vec);
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vec = true;
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print(vec);
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}
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Info<< "\nEnd\n" << nl;
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return 0;
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}
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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182
src/OpenFOAM/primitives/Vector/boolVector/boolVector.H
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182
src/OpenFOAM/primitives/Vector/boolVector/boolVector.H
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/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | www.openfoam.com
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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Copyright (C) 2020 OpenCFD Ltd.
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Class
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Foam::boolVector
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Description
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Specialized bundling of boolean values as a vector of 3 components,
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element access using x(), y() and z() member functions.
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It also has some methods similar to bitSet.
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Note
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The boolVector is not derived from Vector or VectorSpace since
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it does not share very many vector-like characteristics.
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SourceFiles
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boolVectorI.H
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\*---------------------------------------------------------------------------*/
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#ifndef boolVector_H
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#define boolVector_H
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#include "FixedList.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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/*---------------------------------------------------------------------------*\
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Class boolVector Declaration
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\*---------------------------------------------------------------------------*/
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class boolVector
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:
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public FixedList<bool, 3>
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{
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public:
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// Member Constants
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//- Rank of a vector is 1
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static constexpr direction rank = 1;
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//- Component labeling enumeration
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enum components { X, Y, Z };
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// Generated Methods
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//- Copy construct
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boolVector(const boolVector&) = default;
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//- Copy assignment
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boolVector& operator=(const boolVector&) = default;
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//- Move construct
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boolVector(boolVector&&) = default;
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//- Move assignment
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boolVector& operator=(boolVector&&) = default;
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// Constructors
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//- Default construct, zero-initialized (ie, false)
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inline boolVector();
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//- Uniform construct with specified value
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inline explicit boolVector(const bool val);
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//- Construct from three components
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inline boolVector(const bool vx, const bool vy, const bool vz);
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//- Construct from Istream
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inline explicit boolVector(Istream& is);
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// Member Functions
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// Query
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//- True if all components are set
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//
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// \note Method name compatibility with bitSet
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inline bool all() const;
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//- True if any components are set
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//
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// \note Method name compatibility with bitSet
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inline bool any() const;
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//- True if no components are set
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//
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// \note Method name compatibility with bitSet
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inline bool none() const;
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//- Count number of items set.
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// \param on can be set to false to count the number of unset bits
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// instead.
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//
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// \note Method name compatibility with bitSet
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inline unsigned int count(const bool on=true) const;
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// Access
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//- The x component
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inline bool x() const;
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//- The y component
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inline bool y() const;
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//- The z component
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inline bool z() const;
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//- The x component
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inline bool& x();
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//- The y component
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inline bool& y();
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//- The z component
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inline bool& z();
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// Edit
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//- Invert all values
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//
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// \note Method name compatibility with bitSet
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inline void flip();
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// Operators
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//- Assignment of all entries to the given value
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inline void operator=(const bool value);
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};
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// * * * * * * * * * * * * * * * * * Traits * * * * * * * * * * * * * * * * //
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//- A boolVector is contiguous (FixedList of bool)
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template<> struct is_contiguous<boolVector> : std::true_type {};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#include "boolVectorI.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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136
src/OpenFOAM/primitives/Vector/boolVector/boolVectorI.H
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136
src/OpenFOAM/primitives/Vector/boolVector/boolVectorI.H
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@ -0,0 +1,136 @@
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/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | www.openfoam.com
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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Copyright (C) 2020 OpenCFD Ltd.
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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||||
(at your option) any later version.
|
||||
|
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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\*---------------------------------------------------------------------------*/
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// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
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inline Foam::boolVector::boolVector()
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:
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FixedList<bool, 3>(false)
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{}
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inline Foam::boolVector::boolVector(const bool val)
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:
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FixedList<bool, 3>(val)
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{}
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inline Foam::boolVector::boolVector
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(
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const bool vx,
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const bool vy,
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const bool vz
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)
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:
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FixedList<bool, 3>()
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{
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x() = vx;
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y() = vy;
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z() = vz;
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}
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inline Foam::boolVector::boolVector(Istream& is)
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:
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FixedList<bool, 3>(is)
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{}
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// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
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inline bool Foam::boolVector::all() const
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{
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for (const bool val : *this)
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{
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if (!val) return false;
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}
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return true;
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}
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inline bool Foam::boolVector::any() const
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{
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for (const bool val : *this)
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{
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if (val) return true;
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}
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return false;
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}
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inline bool Foam::boolVector::none() const
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{
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return !any();
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}
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inline unsigned int Foam::boolVector::count(const bool on) const
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{
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unsigned int total = 0;
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for (const bool val : *this)
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{
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if (val) ++total;
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}
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if (!on)
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{
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// Return the number of bits that are OFF.
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return (3u - total);
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}
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return total;
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}
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inline bool Foam::boolVector::x() const { return operator[](boolVector::X); }
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inline bool Foam::boolVector::y() const { return operator[](boolVector::Y); }
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inline bool Foam::boolVector::z() const { return operator[](boolVector::Z); }
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inline bool& Foam::boolVector::x() { return operator[](boolVector::X); }
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inline bool& Foam::boolVector::y() { return operator[](boolVector::Y); }
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inline bool& Foam::boolVector::z() { return operator[](boolVector::Z); }
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inline void Foam::boolVector::flip()
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{
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for (bool& val : *this)
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{
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val = !val;
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}
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}
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// * * * * * * * * * * * * * * * Member Operators * * * * * * * * * * * * * //
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inline void Foam::boolVector::operator=(const bool value)
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{
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FixedList<bool, 3>::operator=(value);
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}
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// ************************************************************************* //
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