ENH : extrudeToRegionMesh with face zone extension

This commit is contained in:
sergio 2011-06-01 17:29:58 +01:00
parent 48597d98ab
commit f149f16788
2 changed files with 163 additions and 33 deletions

View File

@ -132,6 +132,7 @@ Usage
#include "surfaceFields.H"
#include "syncTools.H"
#include "cyclicPolyPatch.H"
#include "wedgePolyPatch.H"
#include "nonuniformTransformCyclicPolyPatch.H"
#include "extrudeModel.H"
@ -951,6 +952,12 @@ int main(int argc, char *argv[])
// Region
const word shellRegionName(dict.lookup("region"));
const wordList zoneNames(dict.lookup("faceZones"));
wordList zoneShadowNames(0);
if (dict.found("faceZonesShadow"))
{
dict.lookup("faceZonesShadow") >> zoneShadowNames;
}
const Switch oneD(dict.lookup("oneD"));
const Switch adaptMesh(dict.lookup("adaptMesh"));
@ -1007,6 +1014,47 @@ int main(int argc, char *argv[])
}
}
labelList zoneShadowIDs;
if (zoneShadowNames.size())
{
zoneShadowIDs.setSize(zoneShadowNames.size());
forAll(zoneShadowNames, i)
{
zoneShadowIDs[i] = faceZones.findZoneID(zoneShadowNames[i]);
if (zoneShadowIDs[i] == -1)
{
FatalErrorIn(args.executable())
<< "Cannot find zone " << zoneShadowNames[i] << endl
<< "Valid zones are " << faceZones.names()
<< exit(FatalError);
}
}
}
label nShadowFaces = 0;
forAll(zoneShadowIDs, i)
{
nShadowFaces += faceZones[zoneShadowIDs[i]].size();
}
labelList extrudeMeshShadowFaces(nShadowFaces);
boolList zoneShadowFlipMap(nShadowFaces);
labelList zoneShadowID(nShadowFaces);
nShadowFaces = 0;
forAll(zoneShadowIDs, i)
{
const faceZone& fz = faceZones[zoneShadowIDs[i]];
forAll(fz, j)
{
extrudeMeshShadowFaces[nShadowFaces] = fz[j];
zoneShadowFlipMap[nShadowFaces] = fz.flipMap()[j];
zoneShadowID[nShadowFaces] = zoneShadowIDs[i];
nShadowFaces++;
}
}
// Collect faces to extrude and per-face information
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@ -1047,6 +1095,19 @@ int main(int argc, char *argv[])
<< nl
<< endl;
// Check nExtrudeFaces = nShadowFaces
if (zoneShadowNames.size())
{
if (nExtrudeFaces != nShadowFaces)
{
FatalErrorIn(args.executable())
<< "Extruded faces " << nExtrudeFaces << endl
<< "is different from shadow faces. " << nShadowFaces
<< "This is not permitted " << endl
<< exit(FatalError);
}
}
// Determine corresponding mesh edges
const labelList extrudeMeshEdges
@ -1135,7 +1196,7 @@ int main(int argc, char *argv[])
<< '\t' << patches[interRegionBottomPatch[i]].type()
<< nl;
}
else
else if (zoneShadowNames.size() == 0)
{
interRegionTopPatch[i] = addPatch<polyPatch>
(
@ -1159,6 +1220,31 @@ int main(int argc, char *argv[])
<< '\t' << patches[interRegionBottomPatch[i]].type()
<< nl;
}
else if (zoneShadowNames.size() > 0) //patch using shadow face zones.
{
interRegionTopPatch[i] = addPatch<directMappedWallPolyPatch>
(
mesh,
zoneShadowNames[i] + "_top"
);
nCoupled++;
Info<< interRegionTopPatch[i]
<< '\t' << patches[interRegionTopPatch[i]].name()
<< '\t' << patches[interRegionTopPatch[i]].type()
<< nl;
interRegionBottomPatch[i] = addPatch<directMappedWallPolyPatch>
(
mesh,
interName
);
nCoupled++;
Info<< interRegionBottomPatch[i]
<< '\t' << patches[interRegionBottomPatch[i]].name()
<< '\t' << patches[interRegionBottomPatch[i]].type()
<< nl;
}
}
Info<< "Added " << nCoupled << " inter-region patches." << nl
<< endl;
@ -1216,9 +1302,9 @@ int main(int argc, char *argv[])
if (oneD)
{
// Reuse single empty patch.
word patchName = "oneDEmptPatch";
word patchName = "oneDWedgePatch";
zoneSidePatch[zoneI] = addPatch<emptyPolyPatch>
zoneSidePatch[zoneI] = addPatch<wedgePolyPatch>
(
mesh,
patchName
@ -1335,7 +1421,7 @@ int main(int argc, char *argv[])
if (oneD)
{
nonManifoldEdge[edgeI] = 1;
//nonManifoldEdge[edgeI] = 1; //To fill the space
ePatches.setSize(eFaces.size());
forAll(eFaces, i)
{
@ -1754,48 +1840,91 @@ int main(int argc, char *argv[])
}
}
// Add faces (using same points) to be in top patch
forAll(extrudeMeshFaces, zoneFaceI)
if (zoneShadowNames.size() > 0) //if there is a top faceZone specified
{
label meshFaceI = extrudeMeshFaces[zoneFaceI];
bool flip = zoneFlipMap[zoneFaceI];
const face& f = mesh.faces()[meshFaceI];
if (!flip)
forAll(extrudeMeshFaces, zoneFaceI)
{
if (mesh.isInternalFace(meshFaceI))
label meshFaceI = extrudeMeshShadowFaces[zoneFaceI];
label zoneI = zoneShadowID[zoneFaceI];
bool flip = zoneShadowFlipMap[zoneFaceI];
const face& f = mesh.faces()[meshFaceI];
if (!flip)
{
meshMod.modifyFace
(
f, // modified face
meshFaceI, // face being modified
mesh.faceOwner()[meshFaceI],// owner
-1, // neighbour
false, // face flip
extrudeTopPatchID[zoneFaceI],// patch for face
zoneI, // zone for face
flip // face flip in zone
);
}
else if (mesh.isInternalFace(meshFaceI))
{
meshMod.modifyFace
(
f.reverseFace(), // modified face
meshFaceI, // label modified face
mesh.faceNeighbour()[meshFaceI],// owner
-1, // neighbour
true, // face flip
extrudeTopPatchID[zoneFaceI], // patch for face
zoneI, // zone for face
!flip // face flip in zone
);
}
}
}
else
{
// Add faces (using same points) to be in top patch
forAll(extrudeMeshFaces, zoneFaceI)
{
label meshFaceI = extrudeMeshFaces[zoneFaceI];
bool flip = zoneFlipMap[zoneFaceI];
const face& f = mesh.faces()[meshFaceI];
if (!flip)
{
if (mesh.isInternalFace(meshFaceI))
{
meshMod.addFace
(
f.reverseFace(), // modified face
mesh.faceNeighbour()[meshFaceI],// owner
-1, // neighbour
-1, // master point
-1, // master edge
meshFaceI, // master face
true, // flip flux
extrudeTopPatchID[zoneFaceI], // patch for face
-1, // zone for face
false //face flip in zone
);
}
}
else
{
meshMod.addFace
(
f.reverseFace(), // modified face
mesh.faceNeighbour()[meshFaceI],// owner
f, // face
mesh.faceOwner()[meshFaceI], // owner
-1, // neighbour
-1, // master point
-1, // master edge
meshFaceI, // master face
true, // flip flux
false, // flip flux
extrudeTopPatchID[zoneFaceI], // patch for face
-1, // zone for face
false // face flip in zone
false // zone flip
);
}
}
else
{
meshMod.addFace
(
f, // face
mesh.faceOwner()[meshFaceI], // owner
-1, // neighbour
-1, // master point
-1, // master edge
meshFaceI, // master face
false, // flip flux
extrudeTopPatchID[zoneFaceI], // patch for face
-1, // zone for face
false // zone flip
);
}
}
// Change the mesh. Change points directly (no inflation).

View File

@ -6,4 +6,5 @@ EXE_INC = \
LIB_LIBS = \
-lOpenFOAM \
-ltriSurface \
-lmeshTools
-lmeshTools \
-lregionModels