STYLE: rebase edge on labelPair, additional methods in Pair

- use FixedList first/last in Pair first/second

- consistent first/second access for line
This commit is contained in:
Mark Olesen 2017-10-06 20:10:49 +02:00
parent 049617d037
commit f76552f7f9
17 changed files with 486 additions and 356 deletions

View File

@ -282,7 +282,7 @@ Foam::tmp<Foam::triSurfacePointScalarField> Foam::automatic::load()
forAll(surface_, fI)
{
faces[fI] = surface_.triSurface::operator[](fI).triFaceFace();
faces[fI] = surface_.triSurface::operator[](fI);
}
vtkSurfaceWriter().write

View File

@ -721,7 +721,7 @@ int main(int argc, char *argv[])
isoFaces.setSize(iso.size());
forAll(isoFaces, i)
{
isoFaces[i] = iso[i].triFaceFace();
isoFaces[i] = iso[i];
}
isoPoints = iso.points();
}

View File

@ -150,7 +150,7 @@ void writeZoning
faceList faces(surf.size());
forAll(surf, i)
{
faces[i] = surf[i].triFaceFace();
faces[i] = surf[i];
}
vtkSurfaceWriter().write

View File

@ -368,7 +368,7 @@ int main(int argc, char *argv[])
faces.setSize(surf.size());
forAll(surf, fi)
{
faces[fi] = surf[fi].triFaceFace();
faces[fi] = surf[fi];
}
}

View File

@ -28,7 +28,7 @@ Description
An edge is a list of two point labels. The functionality it provides
supports the discretisation on a 2-D flat mesh.
The edge is implemented as a FixedList of labels.
The edge is implemented as a Pair/FixedList of labels.
As well as geometrically relevant methods, it also provides methods
similar to HashSet for additional convenience.
Valid point labels are always non-negative (since they correspond to
@ -37,6 +37,7 @@ Description
can be filled with a HashSet-like functionality.
SourceFiles
edge.C
edgeI.H
\*---------------------------------------------------------------------------*/
@ -44,10 +45,9 @@ SourceFiles
#ifndef edge_H
#define edge_H
#include "FixedList.H"
#include "labelPair.H"
#include "pointField.H"
#include "linePointRef.H"
#include "pointField.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
@ -60,7 +60,7 @@ namespace Foam
class edge
:
public FixedList<label, 2>
public labelPair
{
// Private Member Functions
@ -93,19 +93,19 @@ public:
//- Construct null with invalid point labels (-1)
inline edge();
//- Construct from components
//- Construct from two point labels
inline edge(const label from, const label to);
//- Construct, optionally sorted with start less-than end
inline edge(const label from, const label to, const bool doSort);
//- Construct from two labels
//- Construct from pair of labels
inline edge(const labelPair& pair);
//- Construct from FixedList
//- Construct from list
inline edge(const FixedList<label, 2>& lst);
//- Construct, optionally sorted with start less-than end
//- Construct from two point labels, sorted with first less-than second
inline edge(const label from, const label to, const bool doSort);
//- Construct from list, sorted with first less-than second
inline edge(const FixedList<label, 2>& lst, const bool doSort);
//- Construct from Istream
@ -116,16 +116,26 @@ public:
// Access
//- Return start vertex label
//- Return first vertex label
using labelPair::first;
//- Return last (second) vertex label
using labelPair::last;
//- Return second (last) vertex label
using labelPair::second;
//- Return start (first) vertex label
inline label start() const;
//- Return start vertex label
//- Return start (first) vertex label
inline label& start();
//- Return end vertex label
//- Return end (last/second) vertex label
inline label end() const;
//- Return end vertex label
//- Return end (last/second) vertex label
inline label& end();
//- Return reverse edge as copy.
@ -143,10 +153,6 @@ public:
// No special handling of negative point labels.
inline label maxVertex() const;
//- True if start() is less-than end()
// No special handling of negative point labels.
inline bool sorted() const;
//- Return true if point label is found in edge.
// Always false for a negative label.
inline bool found(const label pointLabel) const;
@ -175,14 +181,6 @@ public:
// Return the effective size after collapsing.
inline label collapse();
//- Flip the edge in-place.
// No special handling of negative point labels.
inline void flip();
//- Sort so that start() is less-than end()
// No special handling of negative point labels.
inline void sort();
// Hash-like functions
@ -211,8 +209,8 @@ public:
// Returns true on success. Negative labels never insert.
// Return the number of slots filled.
// Similar to a HashTable::insert().
template<unsigned AnySize>
inline label insert(const FixedList<label, AnySize>& lst);
template<unsigned Size>
inline label insert(const FixedList<label, Size>& lst);
//- Fill open slots with the indices if they did not previously exist.
// Returns true on success. Negative labels never insert.
@ -231,8 +229,8 @@ public:
//- Remove existing indices from the edge and set locations to '-1'.
// Returns the number of changes.
template<unsigned AnySize>
inline label erase(const FixedList<label, AnySize>& lst);
template<unsigned Size>
inline label erase(const FixedList<label, Size>& lst);
//- Remove existing indices from the edge and set locations to '-1'.
// Returns the number of changes.
@ -265,7 +263,7 @@ public:
// Comparison
//- Compare edges
// Returns:
// \return
// - 0: different
// - +1: identical values and order used
// - -1: identical values, but in different order
@ -274,7 +272,14 @@ public:
};
// Global Operators
// * * * * * * * * * * * * * * Global Operators * * * * * * * * * * * * * * //
//- Return reverse of an edge
inline edge reverse(const edge& e)
{
return edge(e.second(), e.first());
}
//- Compare edges for equal content, ignoring orientation
inline bool operator==(const edge& a, const edge& b);
@ -290,15 +295,15 @@ inline unsigned Hash<edge>::operator()(const edge& e, unsigned seed) const
{
unsigned val = seed;
if (e[0] < e[1])
if (e.first() < e.second())
{
val = Hash<label>()(e[0], val);
val = Hash<label>()(e[1], val);
val = Hash<label>()(e.first(), val);
val = Hash<label>()(e.second(), val);
}
else
{
val = Hash<label>()(e[1], val);
val = Hash<label>()(e[0], val);
val = Hash<label>()(e.second(), val);
val = Hash<label>()(e.first(), val);
}
return val;
@ -313,7 +318,7 @@ inline unsigned Hash<edge>::operator()(const edge& e) const
return Hash<edge>()(e, 0);
}
// Edges are a pair of labels - thus contiguous
template<>
inline bool contiguous<edge>() {return true;}

View File

@ -24,24 +24,12 @@ License
\*---------------------------------------------------------------------------*/
#include "IOstreams.H"
#include "Swap.H"
// * * * * * * * * * * * * * Static Member Functions * * * * * * * * * * * * //
inline int Foam::edge::compare(const edge& a, const edge& b)
{
if (a[0] == b[0] && a[1] == b[1])
{
return 1;
}
else if (a[0] == b[1] && a[1] == b[0])
{
return -1;
}
else
{
return 0;
}
return labelPair::compare(a, b);
}
@ -56,7 +44,7 @@ inline Foam::label Foam::edge::insertMultiple
{
// Available slots.
// Don't use count() since it has special treatment for duplicates
const int maxChange = (start() < 0 ? 1 : 0) + (end() < 0 ? 1 : 0);
const int maxChange = (first() < 0 ? 1 : 0) + (second() < 0 ? 1 : 0);
int changed = 0;
if (maxChange)
@ -86,7 +74,7 @@ inline Foam::label Foam::edge::eraseMultiple
{
// Occupied slots.
// Don't use count() since it has special treatment for duplicates
const int maxChange = (start() >= 0 ? 1 : 0) + (end() >= 0 ? 1 : 0);
const int maxChange = (first() >= 0 ? 1 : 0) + (second() >= 0 ? 1 : 0);
int changed = 0;
if (maxChange)
@ -109,64 +97,43 @@ inline Foam::label Foam::edge::eraseMultiple
inline Foam::edge::edge()
:
FixedList<label, 2>(-1)
labelPair(-1, -1)
{}
inline Foam::edge::edge(const label from, const label to)
{
start() = from;
end() = to;
}
inline Foam::edge::edge(const label from, const label to, const bool doSort)
{
if (doSort && from > to)
{
start() = to;
end() = from;
}
else
{
start() = from;
end() = to;
}
}
:
labelPair(from, to)
{}
inline Foam::edge::edge(const labelPair& pair)
{
start() = pair.first();
end() = pair.second();
}
:
labelPair(pair.first(), pair.second())
{}
inline Foam::edge::edge(const FixedList<label, 2>& lst)
{
start() = lst[0];
end() = lst[1];
}
:
labelPair(lst.first(), lst.last())
{}
inline Foam::edge::edge(const label from, const label to, const bool doSort)
:
labelPair(from, to, doSort)
{}
inline Foam::edge::edge(const FixedList<label, 2>& lst, const bool doSort)
{
if (doSort && lst[0] > lst[1])
{
start() = lst[1];
end() = lst[0];
}
else
{
start() = lst[0];
end() = lst[1];
}
}
:
labelPair(lst, doSort)
{}
inline Foam::edge::edge(Istream& is)
:
FixedList<label, 2>(is)
labelPair(is)
{}
@ -174,42 +141,47 @@ inline Foam::edge::edge(Istream& is)
inline Foam::label Foam::edge::start() const
{
return operator[](0);
return first();
}
inline Foam::label& Foam::edge::start()
{
return operator[](0);
return first();
}
inline Foam::label Foam::edge::end() const
{
return operator[](1);
return second();
}
inline Foam::label& Foam::edge::end()
{
return operator[](1);
return second();
}
inline Foam::label Foam::edge::minVertex() const
{
return (start() < end() ? start() : end());
return (first() < second() ? first() : second());
}
inline Foam::label Foam::edge::maxVertex() const
{
return (start() > end() ? start() : end());
return (first() > second() ? first() : second());
}
inline bool Foam::edge::found(const label pointLabel) const
{
// -1: always false
return (pointLabel >= 0 && (pointLabel == start() || pointLabel == end()));
return
(
pointLabel >= 0
&& (pointLabel == first() || pointLabel == second())
);
}
@ -218,11 +190,11 @@ inline Foam::label Foam::edge::which(const label pointLabel) const
// -1: always false
if (pointLabel >= 0)
{
if (pointLabel == start())
if (pointLabel == first())
{
return 0;
}
if (pointLabel == end())
if (pointLabel == second())
{
return 1;
}
@ -233,43 +205,39 @@ inline Foam::label Foam::edge::which(const label pointLabel) const
inline bool Foam::edge::connects(const edge& other) const
{
return (other.found(start()) || other.found(end()));
return (other.found(first()) || other.found(second()));
}
inline Foam::label Foam::edge::commonVertex(const edge& other) const
{
if (other.found(start()))
if (other.found(first()))
{
return start();
return first();
}
else if (other.found(end()))
if (other.found(second()))
{
return end();
}
else
{
// No shared vertex.
return -1;
return second();
}
// No shared vertex.
return -1;
}
inline Foam::label Foam::edge::otherVertex(const label index) const
{
if (index == start())
if (index == first())
{
return end();
return second();
}
else if (index == end())
if (index == second())
{
return start();
}
else
{
// The given vertex is not on the edge in the first place.
return -1;
return first();
}
// The given vertex is not on the edge in the first place.
return -1;
}
@ -280,12 +248,12 @@ inline Foam::label Foam::edge::collapse()
// catch any '-1' (eg, if called multiple times)
label n = 2;
if (start() == end() || end() < 0)
if (first() == second() || second() < 0)
{
end() = -1;
second() = -1;
--n;
}
if (start() < 0)
if (first() < 0)
{
--n;
}
@ -294,48 +262,27 @@ inline Foam::label Foam::edge::collapse()
}
inline bool Foam::edge::sorted() const
{
return (start() < end());
}
inline void Foam::edge::sort()
{
if (start() > end())
{
flip();
}
}
inline void Foam::edge::flip()
{
Swap(operator[](0), operator[](1));
}
inline Foam::edge Foam::edge::reverseEdge() const
{
return edge(end(), start());
return edge(second(), first());
}
inline void Foam::edge::clear()
{
start() = -1;
end() = -1;
first() = -1;
second() = -1;
}
inline Foam::label Foam::edge::count() const
{
label n = 2;
if (start() == end() || end() < 0)
if (first() == second() || second() < 0)
{
--n;
}
if (start() < 0)
if (first() < 0)
{
--n;
}
@ -346,7 +293,7 @@ inline Foam::label Foam::edge::count() const
inline bool Foam::edge::empty() const
{
return (start() < 0 && end() < 0);
return (first() < 0 && second() < 0);
}
@ -358,21 +305,21 @@ inline bool Foam::edge::insert(const label index)
return false;
}
if (start() < 0)
if (first() < 0)
{
// Store at [0], if not duplicate of [1]
if (index != end())
// Store at first, if not duplicate of second
if (index != second())
{
start() = index;
first() = index;
return true;
}
}
else if (end() < 0)
else if (second() < 0)
{
// Store at [1], if not duplicate of [0]
if (index != start())
// Store at second, if not duplicate of first
if (index != first())
{
end() = index;
second() = index;
return true;
}
}
@ -387,8 +334,8 @@ inline Foam::label Foam::edge::insert(const UList<label>& lst)
}
template<unsigned AnySize>
inline Foam::label Foam::edge::insert(const FixedList<label, AnySize>& lst)
template<unsigned Size>
inline Foam::label Foam::edge::insert(const FixedList<label, Size>& lst)
{
return insertMultiple(lst.begin(), lst.end());
}
@ -409,16 +356,16 @@ inline Foam::label Foam::edge::erase(const label index)
}
label n = 0;
if (index == start())
if (index == first())
{
start() = -1;
first() = -1;
++n;
}
// Automatically handle duplicates, which should not have been there anyhow
if (index == end())
if (index == second())
{
end() = -1;
second() = -1;
++n;
}
@ -432,8 +379,8 @@ inline Foam::label Foam::edge::erase(const UList<label>& lst)
}
template<unsigned AnySize>
inline Foam::label Foam::edge::erase(const FixedList<label, AnySize>& lst)
template<unsigned Size>
inline Foam::label Foam::edge::erase(const FixedList<label, Size>& lst)
{
return eraseMultiple(lst.begin(), lst.end());
}
@ -450,7 +397,7 @@ inline Foam::label Foam::edge::erase(std::initializer_list<label> lst)
inline Foam::point Foam::edge::centre(const UList<point>& pts) const
{
#ifdef FULLDEBUG
if (start() < 0 || end() < 0)
if (first() < 0 || second() < 0)
{
FatalErrorInFunction
<< "negative point index on edge " << *this
@ -458,14 +405,14 @@ inline Foam::point Foam::edge::centre(const UList<point>& pts) const
}
#endif
return 0.5*(pts[start()] + pts[end()]);
return 0.5*(pts[first()] + pts[second()]);
}
inline Foam::vector Foam::edge::vec(const UList<point>& pts) const
{
#ifdef FULLDEBUG
if (start() < 0 || end() < 0)
if (first() < 0 || second() < 0)
{
FatalErrorInFunction
<< "negative point index on edge " << *this
@ -473,14 +420,14 @@ inline Foam::vector Foam::edge::vec(const UList<point>& pts) const
}
#endif
return pts[end()] - pts[start()];
return pts[second()] - pts[first()];
}
inline Foam::vector Foam::edge::unitVec(const UList<point>& pts) const
{
#ifdef FULLDEBUG
if (start() < 0 || end() < 0)
if (first() < 0 || second() < 0)
{
FatalErrorInFunction
<< "negative point index on edge " << *this
@ -488,7 +435,7 @@ inline Foam::vector Foam::edge::unitVec(const UList<point>& pts) const
}
#endif
Foam::vector v = pts[end()] - pts[start()];
Foam::vector v = pts[second()] - pts[first()];
v /= ::Foam::mag(v) + VSMALL;
return v;
@ -504,7 +451,7 @@ inline Foam::scalar Foam::edge::mag(const UList<point>& pts) const
inline Foam::linePointRef Foam::edge::line(const UList<point>& pts) const
{
#ifdef FULLDEBUG
if (start() < 0 || end() < 0)
if (first() < 0 || second() < 0)
{
FatalErrorInFunction
<< "negative point index on edge " << *this
@ -512,7 +459,7 @@ inline Foam::linePointRef Foam::edge::line(const UList<point>& pts) const
}
#endif
return linePointRef(pts[start()], pts[end()]);
return linePointRef(pts[first()], pts[second()]);
}

View File

@ -773,14 +773,14 @@ int Foam::face::edgeDirection(const edge& e) const
{
forAll(*this, i)
{
if (operator[](i) == e.start())
if (operator[](i) == e.first())
{
if (operator[](rcIndex(i)) == e.end())
if (operator[](rcIndex(i)) == e.second())
{
// Reverse direction
return -1;
}
else if (operator[](fcIndex(i)) == e.end())
else if (operator[](fcIndex(i)) == e.second())
{
// Forward direction
return 1;
@ -789,14 +789,14 @@ int Foam::face::edgeDirection(const edge& e) const
// No match
return 0;
}
else if (operator[](i) == e.end())
else if (operator[](i) == e.second())
{
if (operator[](rcIndex(i)) == e.start())
if (operator[](rcIndex(i)) == e.first())
{
// Forward direction
return 1;
}
else if (operator[](fcIndex(i)) == e.start())
else if (operator[](fcIndex(i)) == e.first())
{
// Reverse direction
return -1;

View File

@ -50,6 +50,7 @@ SourceFiles
#include "faceListFwd.H"
#include "intersection.H"
#include "pointHit.H"
#include "FixedList.H"
#include "ListListOps.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
@ -106,15 +107,15 @@ class face
//- Enumeration listing the modes for split()
enum splitMode
{
COUNTTRIANGLE, // count if split into triangles
COUNTQUAD, // count if split into triangles&quads
SPLITTRIANGLE, // split into triangles
SPLITQUAD // split into triangles&quads
COUNTTRIANGLE, //!< count if split into triangles
COUNTQUAD, //!< count if split into triangles and quads
SPLITTRIANGLE, //!< split into triangles
SPLITQUAD //!< split into triangles and quads
};
//- Split face into triangles or triangles&quads.
//- Split face into triangles or triangles and quads.
// Stores results quadFaces[quadI], triFaces[triI]
// Returns number of new faces created
// \return number of new faces created
label split
(
const splitMode mode,
@ -152,12 +153,19 @@ public:
//- Construct from list of labels
explicit inline face(const labelUList& lst);
//- Construct from list of labels
template<unsigned Size>
explicit inline face(const FixedList<label, Size>& lst);
//- Construct from an initializer list of labels
explicit inline face(std::initializer_list<label> lst);
//- Construct by transferring the parameter contents
//- Transfer (move) construct
explicit inline face(const Xfer<labelList>& lst);
//- Move construct
explicit inline face(labelList&& lst);
//- Copy construct from triFace
face(const triFace& f);
@ -311,8 +319,8 @@ public:
//- Return n-th face edge
inline edge faceEdge(const label n) const;
//- Return the edge direction on the face
// Returns:
//- The edge direction on the face
// \return
// - 0: edge not found on the face
// - +1: forward (counter-clockwise) on the face
// - -1: reverse (clockwise) on the face
@ -373,9 +381,10 @@ public:
) const;
//- Compare faces
// 0: different
// +1: identical
// -1: same face, but different orientation
// \return
// - 0: different
// - +1: identical
// - -1: same face, but different orientation
static int compare(const face& a, const face& b);
//- Return true if the faces have the same vertices

View File

@ -57,6 +57,13 @@ inline Foam::face::face(const labelUList& lst)
{}
template<unsigned Size>
inline Foam::face::face(const FixedList<label, Size>& lst)
:
labelList(lst)
{}
inline Foam::face::face(std::initializer_list<label> lst)
:
labelList(lst)
@ -69,6 +76,12 @@ inline Foam::face::face(const Xfer<labelList>& lst)
{}
inline Foam::face::face(labelList&& lst)
:
labelList(std::move(lst))
{}
inline Foam::face::face(Istream& is)
{
is >> *this;
@ -87,9 +100,10 @@ inline Foam::pointField Foam::face::points
// For each point in list, set it to the point in 'pnts' addressed
// by 'labs'
forAll(p, i)
label i = 0;
for (const label pointi : *this)
{
p[i] = meshPoints[operator[](i)];
p[i++] = meshPoints[pointi];
}
// Return list

View File

@ -86,7 +86,7 @@ public:
const label c
);
//- Construct from a list of 3 labels.
//- Copy construct from a list of 3 labels.
explicit inline triFace(const labelUList& lst);
//- Construct from an initializer list of 3 labels
@ -223,14 +223,14 @@ public:
inline edge faceEdge(const label n) const;
//- Return the edge direction on the face
// Returns:
// \return
// - +1: forward (counter-clockwise) on the face
// - -1: reverse (clockwise) on the face
// - 0: edge not found on the face
inline int edgeDirection(const edge& e) const;
//- Compare triFaces
// Returns:
// \return:
// - 0: different
// - +1: identical
// - -1: same face, but different orientation

View File

@ -147,13 +147,7 @@ inline Foam::pointField Foam::triFace::points(const UList<point>& points) const
inline Foam::face Foam::triFace::triFaceFace() const
{
Foam::face f(3);
f[0] = operator[](0);
f[1] = operator[](1);
f[2] = operator[](2);
return f;
return Foam::face(*this);
}
@ -342,14 +336,14 @@ inline Foam::edgeList Foam::triFace::edges() const
{
edgeList e(3);
e[0].start() = operator[](0);
e[0].end() = operator[](1);
e[0].first() = operator[](0);
e[0].second() = operator[](1);
e[1].start() = operator[](1);
e[1].end() = operator[](2);
e[1].first() = operator[](1);
e[1].second() = operator[](2);
e[2].start() = operator[](2);
e[2].end() = operator[](0);
e[2].first() = operator[](2);
e[2].second() = operator[](0);
return e;
}
@ -369,18 +363,18 @@ inline int Foam::triFace::edgeDirection(const edge& e) const
{
if
(
(operator[](0) == e.start() && operator[](1) == e.end())
|| (operator[](1) == e.start() && operator[](2) == e.end())
|| (operator[](2) == e.start() && operator[](0) == e.end())
(operator[](0) == e.first() && operator[](1) == e.second())
|| (operator[](1) == e.first() && operator[](2) == e.second())
|| (operator[](2) == e.first() && operator[](0) == e.second())
)
{
return 1;
}
else if
(
(operator[](0) == e.end() && operator[](1) == e.start())
|| (operator[](1) == e.end() && operator[](2) == e.start())
|| (operator[](2) == e.end() && operator[](0) == e.start())
(operator[](0) == e.second() && operator[](1) == e.first())
|| (operator[](1) == e.second() && operator[](2) == e.first())
|| (operator[](2) == e.second() && operator[](0) == e.first())
)
{
return -1;

View File

@ -57,10 +57,10 @@ class Ostream;
template<class Point, class PointRef> class line;
template<class Point, class PointRef>
inline Istream& operator>>(Istream&, line<Point, PointRef>&);
inline Istream& operator>>(Istream& is, line<Point, PointRef>& l);
template<class Point, class PointRef>
inline Ostream& operator<<(Ostream&, const line<Point, PointRef>&);
inline Ostream& operator<<(Ostream& os, const line<Point, PointRef>& l);
/*---------------------------------------------------------------------------*\
@ -72,7 +72,11 @@ class line
{
// Private data
PointRef a_, b_;
//- First point
PointRef a_;
//- Second point
PointRef b_;
public:
@ -86,7 +90,7 @@ public:
// The indices could be from edge etc.
inline line
(
const UList<Point>&,
const UList<Point>& points,
const FixedList<label, 2>& indices
);
@ -96,56 +100,62 @@ public:
// Member functions
// Access
// Access
//- Return first point
inline PointRef start() const;
//- Return first point
inline PointRef first() const;
//- Return second point
inline PointRef end() const;
//- Return second point
inline PointRef second() const;
//- Return first point
inline PointRef start() const;
//- Return second point
inline PointRef end() const;
// Properties
// Properties
//- Return centre (centroid)
inline Point centre() const;
//- Return centre (centroid)
inline Point centre() const;
//- Return scalar magnitude
inline scalar mag() const;
//- Return scalar magnitude
inline scalar mag() const;
//- Return start-to-end vector
inline Point vec() const;
//- Return start-to-end vector
inline Point vec() const;
//- Return the unit vector (start-to-end)
inline Point unitVec() const;
//- Return the unit vector (start-to-end)
inline Point unitVec() const;
//- Return nearest distance to line from a given point
// If the nearest point is on the line, return a hit
PointHit<Point> nearestDist(const Point& p) const;
//- Return nearest distance to line from a given point
// If the nearest point is on the line, return a hit
PointHit<Point> nearestDist(const Point& p) const;
//- Return nearest distance from line to line. Returns distance
// and sets both points (one on *this, one on the provided
// linePointRef.
scalar nearestDist
(
const line<Point, const Point&>& edge,
Point& thisPoint,
Point& edgePoint
) const;
//- Return nearest distance from line to line. Returns distance
// and sets both points (one on *this, one on the provided
// linePointRef.
scalar nearestDist
(
const line<Point, const Point&>& edge,
Point& thisPoint,
Point& edgePoint
) const;
// Ostream operator
friend Istream& operator>> <Point, PointRef>
(
Istream&,
line&
Istream& is,
line& l
);
friend Ostream& operator<< <Point, PointRef>
(
Ostream&,
const line&
Ostream& os,
const line& l
);
};

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@ -57,15 +57,29 @@ inline Foam::line<Point, PointRef>::line(Istream& is)
// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
template<class Point, class PointRef>
inline PointRef Foam::line<Point, PointRef>::start() const
inline PointRef Foam::line<Point, PointRef>::first() const
{
return a_;
}
template<class Point, class PointRef>
inline PointRef Foam::line<Point, PointRef>::second() const
{
return b_;
}
template<class Point, class PointRef>
inline PointRef Foam::line<Point, PointRef>::start() const
{
return first();
}
template<class Point, class PointRef>
inline PointRef Foam::line<Point, PointRef>::end() const
{
return b_;
return second();
}
@ -110,21 +124,21 @@ Foam::PointHit<Point> Foam::line<Point, PointRef>::nearestDist
Point w(p - a_);
scalar c1 = v & w;
const scalar c1 = v & w;
if (c1 <= 0)
{
return PointHit<Point>(false, a_, Foam::mag(p - a_), true);
}
scalar c2 = v & v;
const scalar c2 = v & v;
if (c2 <= c1)
{
return PointHit<Point>(false, b_, Foam::mag(p - b_), true);
}
scalar b = c1/c2;
const scalar b = c1/c2;
Point pb(a_ + b*v);

View File

@ -28,6 +28,9 @@ Description
An ordered pair of two objects of type \<T\> with first() and second()
elements.
SourceFiles
PairI.H
See also
Foam::Tuple2 for storing two objects of dissimilar types.
@ -48,10 +51,10 @@ namespace Foam
Class Pair Declaration
\*---------------------------------------------------------------------------*/
template<class Type>
template<class T>
class Pair
:
public FixedList<Type, 2>
public FixedList<T, 2>
{
public:
@ -59,131 +62,96 @@ public:
// Constructors
//- Null constructor
inline Pair()
{}
inline Pair();
//- Construct from components
inline Pair(const Type& f, const Type& s)
{
first() = f;
second() = s;
}
inline Pair(const T& f, const T& s);
//- Construct from FixedList
inline Pair(const FixedList<Type, 2>& lst)
:
FixedList<Type, 2>(lst)
{}
inline Pair(const FixedList<T, 2>& lst);
//- Construct, optionally sorted with first less-than second
inline Pair(const T& f, const T& s, const bool doSort);
//- Construct, optionally sorted with first less-than second
inline Pair(const FixedList<T, 2>& lst, const bool doSort);
//- Construct from Istream
inline Pair(Istream& is)
:
FixedList<Type, 2>(is)
{}
inline Pair(Istream& is);
// Member Functions
//- Return first
inline const Type& first() const
{
return this->operator[](0);
}
// Access
//- Return first
inline Type& first()
{
return this->operator[](0);
}
//- Return first element
using FixedList<T, 2>::first;
//- Return second
inline const Type& second() const
{
return this->operator[](1);
}
//- Return last element
using FixedList<T, 2>::last;
//- Return second
inline Type& second()
{
return this->operator[](1);
}
//- Return second element, which is also the last element
inline const T& second() const;
//- Return other
inline const Type& other(const Type& a) const
{
if (first() == second())
{
FatalErrorInFunction
<< "Call to other only valid for Pair with differing"
<< " elements:" << *this << abort(FatalError);
}
else if (first() == a)
{
return second();
}
else
{
if (second() != a)
{
FatalErrorInFunction
<< "Pair " << *this
<< " does not contain " << a << abort(FatalError);
}
return first();
}
}
//- Return second element, which is also the last element
inline T& second();
//- Return other element
inline const T& other(const T& a) const;
// Queries
//- True if first() is less-than second()
inline bool sorted() const;
// Editing
//- Flip the Pair in-place.
inline void flip();
//- Sort so that first() is less-than second()
inline void sort();
// Comparison
//- Compare Pairs
// Returns:
// \return
// - 0: different
// - +1: identical values and order used
// - -1: identical values, but in reversed order
static inline int compare(const Pair<Type>& a, const Pair<Type>& b)
{
if (a[0] == b[0] && a[1] == b[1])
{
return 1;
}
else if (a[0] == b[1] && a[1] == b[0])
{
return -1;
}
else
{
return 0;
}
}
static inline int compare(const Pair<T>& a, const Pair<T>& b);
};
// * * * * * * * * * * * * * * Global Operators * * * * * * * * * * * * * * //
template<class Type>
Pair<Type> reverse(const Pair<Type>& p)
//- Return reverse of a Pair
template<class T>
Pair<T> reverse(const Pair<T>& p)
{
return Pair<Type>(p.second(), p.first());
return Pair<T>(p.second(), p.first());
}
template<class Type>
bool operator==(const Pair<Type>& a, const Pair<Type>& b)
template<class T>
bool operator==(const Pair<T>& a, const Pair<T>& b)
{
return (a.first() == b.first() && a.second() == b.second());
}
template<class Type>
bool operator!=(const Pair<Type>& a, const Pair<Type>& b)
template<class T>
bool operator!=(const Pair<T>& a, const Pair<T>& b)
{
return !(a == b);
}
template<class Type>
bool operator<(const Pair<Type>& a, const Pair<Type>& b)
template<class T>
bool operator<(const Pair<T>& a, const Pair<T>& b)
{
return
(
@ -197,22 +165,22 @@ bool operator<(const Pair<Type>& a, const Pair<Type>& b)
}
template<class Type>
bool operator<=(const Pair<Type>& a, const Pair<Type>& b)
template<class T>
bool operator<=(const Pair<T>& a, const Pair<T>& b)
{
return !(b < a);
}
template<class Type>
bool operator>(const Pair<Type>& a, const Pair<Type>& b)
template<class T>
bool operator>(const Pair<T>& a, const Pair<T>& b)
{
return (b < a);
}
template<class Type>
bool operator>=(const Pair<Type>& a, const Pair<Type>& b)
template<class T>
bool operator>=(const Pair<T>& a, const Pair<T>& b)
{
return !(a < b);
}
@ -224,6 +192,10 @@ bool operator>=(const Pair<Type>& a, const Pair<Type>& b)
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#include "PairI.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //

View File

@ -0,0 +1,165 @@
/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 2017 OpenCFD Ltd.
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
\*---------------------------------------------------------------------------*/
#include "Swap.H"
// * * * * * * * * * * * * * Static Member Functions * * * * * * * * * * * * //
template<class T>
inline int Foam::Pair<T>::compare(const Pair<T>& a, const Pair<T>& b)
{
if (a.first() == b.first() && a.second() == b.second())
{
return 1;
}
if (a.first() == b.second() && a.second() == b.first())
{
return -1;
}
return 0;
}
// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
template<class T>
inline Foam::Pair<T>::Pair()
{}
template<class T>
inline Foam::Pair<T>::Pair(const T& f, const T& s)
{
first() = f;
second() = s;
}
template<class T>
inline Foam::Pair<T>::Pair(const FixedList<T, 2>& lst)
:
FixedList<T, 2>(lst)
{}
template<class T>
inline Foam::Pair<T>::Pair(const T& f, const T& s, const bool doSort)
{
if (doSort && f < s)
{
first() = s;
second() = f;
}
else
{
first() = f;
second() = s;
}
}
template<class T>
inline Foam::Pair<T>::Pair(const FixedList<T, 2>& lst, const bool doSort)
:
Pair<T>(lst.first(), lst.last(), doSort)
{}
template<class T>
inline Foam::Pair<T>::Pair(Istream& is)
:
FixedList<T, 2>(is)
{}
// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
template<class T>
inline const T& Foam::Pair<T>::second() const
{
return last();
}
template<class T>
inline T& Foam::Pair<T>::second()
{
return last();
}
template<class T>
inline const T& Foam::Pair<T>::other(const T& a) const
{
if (first() == second())
{
FatalErrorInFunction
<< "Call to other only valid for Pair with differing"
<< " elements:" << *this << abort(FatalError);
}
else if (a == first())
{
return second();
}
else
{
if (a != second())
{
FatalErrorInFunction
<< "Pair " << *this
<< " does not contain " << a << abort(FatalError);
}
return first();
}
}
template<class T>
inline bool Foam::Pair<T>::sorted() const
{
return (first() < second());
}
template<class T>
inline void Foam::Pair<T>::flip()
{
Foam::Swap(first(), second());
}
template<class T>
inline void Foam::Pair<T>::sort()
{
if (second() < first())
{
flip();
}
}
// ************************************************************************* //

View File

@ -144,7 +144,7 @@ public:
};
//- Return reverse of a tuple2
//- Return reverse of a Tuple2
template<class Type1, class Type2>
inline Tuple2<Type2, Type1> reverse(const Tuple2<Type1, Type2>& t)
{

View File

@ -937,7 +937,7 @@ void Foam::triSurface::triFaceFaces(List<face>& plainFaces) const
forAll(*this, facei)
{
plainFaces[facei] = operator[](facei).triFaceFace();
plainFaces[facei] = this->operator[](facei);
}
}