BUG: avoid infinite recursion in AABBTree (fixes #2616)

- since bounding boxes overlap, need to verify the splitting actually
  did something. Problem only really evident with higher tree depths.
This commit is contained in:
Mark Olesen 2022-10-25 21:19:31 +02:00 committed by Andrew Heather
parent ffbad65538
commit fc0b980333
4 changed files with 197 additions and 18 deletions

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@ -0,0 +1,3 @@
Test-surfaceTree.C
EXE = $(FOAM_USER_APPBIN)/Test-surfaceTree

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@ -0,0 +1,9 @@
EXE_INC = \
-I$(LIB_SRC)/fileFormats/lnInclude \
-I$(LIB_SRC)/surfMesh/lnInclude \
-I$(LIB_SRC)/meshTools/lnInclude
EXE_LIBS = \
-lfileFormats \
-lsurfMesh \
-lmeshTools

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@ -0,0 +1,157 @@
/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | www.openfoam.com
\\/ M anipulation |
-------------------------------------------------------------------------------
Copyright (C) 2022 OpenCFD Ltd.
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Application
Test-surfaceTree
Description
Simple tests for building indexedOctree etc.
\*---------------------------------------------------------------------------*/
#include "argList.H"
#include "clockTime.H"
#include "MeshedSurfaces.H"
#include "indexedOctree.H"
#include "AABBTree.H"
#include "treeDataPrimitivePatch.H"
#include "Random.H"
#include "ListListOps.H"
using namespace Foam;
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
// Main program:
int main(int argc, char *argv[])
{
argList::addNote
(
"Test octree building etc"
);
argList::noBanner();
argList::noParallel();
argList::addArgument("input", "The input surface file");
argList::addOption("maxLevel", "int", "The max level");
argList::addOption("leafSize", "int", "The min leaf size");
argList::addBoolOption("AABB", "AABBTree instead of indexedOctree");
argList args(argc, argv);
const auto importName = args.get<fileName>(1);
const bool useAABB = args.found("AABB");
label maxLevel = 10;
label leafSize = 10;
if (useAABB)
{
// May want different settings..
}
args.readIfPresent("maxLevel", maxLevel);
args.readIfPresent("leafSize", leafSize);
meshedSurface surf(importName);
Random rndGen(123456);
treeBoundBox overallBb
(
treeBoundBox(surf.box()).extend(rndGen, 1e-4, ROOTVSMALL)
);
Info<< "Surface with " << surf.size() << " faces, "
<< surf.nPoints() << " points" << endl;
clockTime timing;
if (useAABB)
{
AABBTree<face> tree
(
surf,
surf.points(),
true, // Equal bins
maxLevel, // maxLevel
leafSize // minLeafSize
);
Info<< "Built AABBTree, maxLevel:" << maxLevel
<< " minLeaf:" << leafSize
<< " with " << tree.boundBoxes().size()
<< " leaves - " << timing.elapsedTime() << 's' << endl;
{
OFstream os("AABBTree.obj");
tree.writeOBJ(os);
Info<< "Wrote " << os.name() << endl;
}
// Info<< "sizes: ";
// ListListOps::subSizes
// (
// tree.addressing(),
// identityOp{}
// ).writeList(Info) << endl;
}
else
{
indexedOctree<treeDataPrimitivePatch<meshedSurface>> tree
(
treeDataPrimitivePatch<meshedSurface>(surf, 1e-6),
overallBb,
maxLevel, // maxLevel
leafSize, // leafSize
3.0 // duplicity
);
Info<< "Built octree, maxLevel:" << maxLevel
<< " minLeaf:" << leafSize
<< " with " << tree.nodes().size()
<< " nodes, " << tree.nLeafs()
<< " leaves - " << timing.elapsedTime() << 's' << endl;
{
OFstream os("indexedOctree.obj");
tree.writeOBJ(os);
Info<< "Wrote " << os.name() << endl;
}
}
Info<< "\nEnd\n" << endl;
return 0;
}
// ************************************************************************* //

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@ -141,39 +141,36 @@ void Foam::AABBTree<Type>::createBoxes
// Assign the objects to min or max bin
DynamicList<label> minBinObjectIDs(objectIDs.size());
treeBoundBox minBb;
DynamicList<label> maxBinObjectIDs(objectIDs.size());
treeBoundBox minBb;
treeBoundBox maxBb;
for (const label objI : objectIDs)
{
const Type& obj = objects[objI];
bool intoMin = false;
bool intoMax = false;
bool addMin = false;
bool addMax = false;
for (const label pointI : obj)
for (const label pointi : obj)
{
const point& pt = points[pointI];
if (pt[maxDir] < divMin)
{
intoMin = true;
}
if (pt[maxDir] > divMax)
{
intoMax = true;
}
const scalar& cmptValue = points[pointi][maxDir];
addMin = addMin || (cmptValue < divMin);
addMax = addMax || (cmptValue > divMax);
if (addMin && addMax) break;
}
// Note: object is inserted into both min/max child boxes (duplicated)
// if it crosses the bin boundaries
if (intoMin)
if (addMin)
{
minBinObjectIDs.append(objI);
minBb.add(points, obj);
}
if (intoMax)
if (addMax)
{
maxBinObjectIDs.append(objI);
maxBb.add(points, obj);
@ -193,9 +190,22 @@ void Foam::AABBTree<Type>::createBoxes
minBinObjectIDs.shrink();
maxBinObjectIDs.shrink();
bool addMin = (minBinObjectIDs.size() > minLeafSize_ && level < maxLevel_);
bool addMax = (maxBinObjectIDs.size() > minLeafSize_ && level < maxLevel_);
// Since bounding boxes overlap, verify that splitting was effective
if
(
objectIDs.size() <= (minBinObjectIDs.size() + minLeafSize_/2)
|| objectIDs.size() <= (maxBinObjectIDs.size() + minLeafSize_/2)
)
{
addMin = addMax = false;
}
label minI;
if (minBinObjectIDs.size() > minLeafSize_ && level < maxLevel_)
if (addMin)
{
// New leaf
minI = nodes.size();
@ -209,7 +219,7 @@ void Foam::AABBTree<Type>::createBoxes
}
label maxI;
if (maxBinObjectIDs.size() > minLeafSize_ && level < maxLevel_)
if (addMax)
{
// New leaf
maxI = nodes.size();