fvOptions are transferred to the database on construction using
fv::options::New which returns a reference. The same function can be
use for construction and lookup so that fvOptions are now entirely
demand-driven.
The abstract base-classes for fvOptions now reside in the finiteVolume
library simplifying compilation and linkage. The concrete
implementations of fvOptions are still in the single monolithic
fvOptions library but in the future this will be separated into smaller
libraries based on application area which may be linked at run-time in
the same manner as functionObjects.
Added calls to setFluxRequired for p in all incompressible solvers which
avoids the need to add fluxRequired entries in fvSchemes dictionary.
Will add calls to setFluxRequired to the rest of the solvers.
fvOptions does not have the appropriate structure to support MRF as it
is based on option selection by user-specified fields whereas MRF MUST
be applied to all velocity fields in the particular solver. A
consequence of the particular design choices in fvOptions made it
difficult to support MRF for multiphase and it is easier to support
frame-related and field related options separately.
Currently the MRF functionality provided supports only rotations but
the structure will be generalized to support other frame motions
including linear acceleration, SRF rotation and 6DoF which will be
run-time selectable.
The Phi field is read if available otherwise created automatically with
boundary conditions obtained automatically from the pressure field if
available (with optional name) otherwise inferred from the velocity
field. Phi Laplacian scheme and solver specification are required. See
tutorials for examples.
- change system/controlDict to use functions {..} instead of functions (..);
* This is internally more efficient
- fixed formatting of system/controlDict functions entry
- pedantic change: use 'return 0' instead of 'return(0)' in the applications,
since return is a C/C++ keyword, not a function.
- this (now deprecated) idiom:
for (runTime++; !runTime.end(); runTime++) { ... }
has a few problems:
* stop-on-next-write will be off-by-one (ie, doesn't work)
* function objects are not executed on exit with runTime.end()
Fixing these problems is not really possible.
- this idiom
while (runTime.run())
{
runTime++;
...
}
works without the above problems.