- provides consistency with identity(label, label) and looks more
familiar than using labelRange::labels()
- relocates labelRange IO operators to IntRange
ENH: make sliceRange interators random access
STYLE: scalarRanges::match() instead of predicate operator
- add reverse iterators and replace std::iterator
(deprecated in C++17) with full definitions
- simplify construction of iterators
- construct labelRange from a single single parameter.
This creates a (0,len) range.
- make basic constructors forms constexpr.
Remove unused size checks.
- Derive labelRange from new IntRange template class.
Allows reuse of base functionality with different integral sizes.
Deprecations:
- deprecate labelRange::valid() in favour of using
labelRange::empty() or the bool operator.
For example,
if (range) ... vs older if (range.valid()) ...
DEFEATURE: drop labelRange::null, scalarRange::null static variables
- turned out to be not particularly useful.
Can simply use constexpr contructor forms
DEFEATURE: drop labelRange::identity static method
- simply use the single-parameter constructor
- provides an indirect access to a sub-section of a list that is
somewhat less efficient than a Foam::SubList, but supports the
following:
* adjustment of its addressing range after construction
* recovery of the original, underlying list at any time
This can be more convenient for some coding cases.
For example,
template<class Addr>
void renumberFaces(IndirectListBase<face, Addr>& faces, ...);
which can be called for
* Specific faces:
UIndirectList<face>(mesh.faces(), facesToChange)
* A sub-range of faces:
IndirectSubList<face>(mesh.faces(), pp.range())
* All faces:
IndirectSubList<face>(mesh.faces())
CONFIG: added IndirectListsFwd.H with some common forwarding
All remote contributions to interpolation stencils now
get added as 'processor' type lduInterfaces. This guarantees
a consistent matrix, e.g. initial residual is normalised to 1.
Second change is the normalisation of the interpolation discretisation
which uses the diagonal from the unmodified equation. This helps
GAMG.
- use an IndirectListBase class for various indirect list types.
- new SortList type
In some places the SortList can be used as a lightweight alternative
to SortableList to have the convenience of bundling data and sort
indices together, but while operating on existing data lists.
In other situations, it can be useful as an alternative to
sortedOrder. For example,
pointField points = ...;
labelList order;
sortedOrder(points, order);
forAll(order, i)
{
points[order[i]] = ...;
}
Can be replaced with the following (with the same memory overhead)
pointField points = ...;
SortList<point> sortedPoints(points);
for (point& pt : sortedPoints)
{
pt = ...;
}
- new SliceList type (#1220), which can be used for stride-based
addressing into existing lists
- this is somewhat like labelRange, but with a stride.
Can be used to define slices (of lists, fields, ..) or as a range specifier
for a for-loop. For example,
for (label i : sliceRange(0, 10, 3))
{
...
}