Commit Graph

3 Commits

Author SHA1 Message Date
Mark Olesen
b0136d835e ENH: lumped point motion using local linear basic functions (#1341)
- the earlier implementation of externally controlled lumped point
  motion (see merge request !120 and OpenFOAM-v1706 release notes) was
  conceived for the motion of simple structures such as buildings or
  simple beams. The motion controller was simply defined in terms of
  an orientation axis and divisions along that axis.

  To include complex structures, multiple motion controllers are
  defined in terms of support points and connectivity.

  The points can have additional node Ids associated with them, which
  makes it easier to map to/from FEA models.

  OLD system/lumpedPointMovement specification
  --------------------------------------------

      //- Reference axis for the locations
      axis            (0 0 1);

      //- Locations of the lumped points
      locations       (0 0.05 .. 0.5);

  NEW system/lumpedPointMovement specification
  --------------------------------------------

      // Locations of the lumped points
      points
      (
          (0  0  0.00)
          (0  0  0.05)
          ...
          (0  0  0.50)
      );

      //- Connectivity for motion controllers
      controllers
      {
          vertical
          {
              pointLabels (0 1 2 3 4 5 6 7 8 9 10);
          }
      }

  And the controller(s) must be associated with the given
  pointDisplacement patch. Eg,

     somePatch
     {
         type            lumpedPointDisplacement;
         value           uniform (0 0 0);
         controllers     ( vertical );   // <-- NEW
     }

TUT: adjust building motion tutorial

- use new controllor definitions
- replace building response file with executable
- add updateControl in dynamicMeshDict for slowly moving structure
2020-06-17 15:16:27 +02:00
Mark Olesen
beefee48d4 COMP: adjust compilation order with updated interdependencies
- Eg, with surface writers now in surfMesh, there are fewer libraries
  depending on conversion and sampling.

COMP: regularize linkage ordering and avoid some implicit linkage (#1238)
2019-04-28 14:44:33 +02:00
Mark Olesen
c0b38033ea ENH: integration of lumpedPointMotion
- This provides a mechanism for moving mesh patches based on external
  input (eg, from an external structures solver). The patch points are
  influenced by the position and rotation of the lumped points.

  BC:  lumpedPointDisplacementPointPatchVectorField

  Controlling mechanisms:
  - externalCoupler
    for coordinating the master/slave

  - lumpedPointMovement
    manages the patch-points motion, but also for extracting forces/moments

  - lumpedPointState
    represents the positions/rotations of the controlling points

  Utils:
  - lumpedPointZones
    diagnostic for visualizing the correspondence between controlling
    points and patch faces

  - lumpedPointMovement
    Test that the patch motion is as desired without invoking moveMesh.
    With the -slave option, return items from a precalculated table
    for the lumpedPointDisplacementPointPatchVectorField BC.
2017-06-23 14:43:09 +01:00