- relocate some standard functionality to TimePaths to allow a lighter
means of managing time directories without using the entire Time
mechanism.
- optional enableLibs for Time construction (default is on)
and a corresponding argList::noLibs() and "-no-libs" option
STYLE:
- mark Time::outputTime() as deprecated MAY-2016
- use pre-increment for runTime, although there is no difference in
behaviour or performance.
- functionObjectLibs -> libs
- redirectType -> name
- change deprecated writeCompression flags types to Switch.
- cleanup some trailing ';;' from some dictionaries
- input or output scaling of values to manage dissimilar unit systems
in the structures model
- logging of communicated force, moments and updated positions.
This allows tracking of the information exchange throughout the
duration of the simulation and may assist in post-simulation diagnosis.
- controlled by the the 'printExecutionFormat' InfoSwitch in
etc/controlDict
// Style for "ExecutionTime = " output
// - 0 = seconds (with trailing 's')
// - 1 = day-hh:mm:ss
ExecutionTime = 112135.2 s ClockTime = 113017 s
ExecutionTime = 1-07:08:55.20 ClockTime = 1-07:23:37
- Callable via the new Time::printExecutionTime() method,
which also helps to reduce clutter in the applications.
Eg,
runTime.printExecutionTime(Info);
vs
Info<< "ExecutionTime = " << runTime.elapsedCpuTime() << " s"
<< " ClockTime = " << runTime.elapsedClockTime() << " s"
<< nl << endl;
--
ENH: return elapsedClockTime() and clockTimeIncrement as double
- previously returned as time_t, which is less portable.
Support the following expansions when they occur at the start of a
string:
Short-form Equivalent
========= ===========
<etc>/ ~OpenFOAM/ (as per foamEtcFile)
<case>/ $FOAM_CASE/
<constant>/ $FOAM_CASE/constant/
<system>/ $FOAM_CASE/system/
These can be used in fileName expansions to improve clarity and reduce
some typing
"<constant>/reactions" vs "$FOAM_CASE/constant/reactions"
These BCs blend between typical inflow and outflow conditions based on the
velocity orientation.
airFoil2D tutorial updated to demonstrate these new BCs.