- makes the intent clearer and avoids the need for additional
constructor casting. Eg,
labelList(10, Zero) vs. labelList(10, 0)
scalarField(10, Zero) vs. scalarField(10, scalar(0))
vectorField(10, Zero) vs. vectorField(10, vector::zero)
- cfindObject() for const pointer access.
- getObject() for mutable non-const pointer access, similar to the
objectRegistry::getObjectPtr()
- cfindObject(), findObject(), getObject() with template type access
to also check the headerClassName.
For example,
cfindObject("U") -> good
cfindObject<volVectorField>("U") -> good
cfindObject<volScalarField>("U") -> nullptr
This allows inversion of looping logic.
1) Obtain the names for a particular Type
for (const word& objName : objs.sortedNames<Type>())
{
const IOobject* io = objs[objName];
...
}
2) Use previously obtained names and apply to a particular Type
for (const word& objName : someListOfNames)
{
const IOobject* io = objs.cfindObject<Type>(objName);
if (io)
{
...
}
}
- naming similar to objectRegistry, with unambiguous resolution.
The lookup() methods have different return types depending on the
calling parameter.
STYLE: use IOobjectListTemplates.C for implementations
- previously included as local definition within IOobjectList.C,
but will be adding more templated methods soon.
- adjust parameters (eg, matchName instead of matcher) to show their
function
ENH: handle objectRegistry::names<void>(...)
- this is equivalent to no Type restriction, and can be used when
filtering names. Eg,
obr.names<void>(wordRe..);
This class is largely a pre-C++11 holdover. It is now possible to
simply use move construct/assignment directly.
In a few rare cases (eg, polyMesh::resetPrimitives) it has been
replaced by an autoPtr.
- with the xml append format it is possible to write raw binary
(instead of base64), but the writer becomes more complicated.
Either needs two passes to create, or need to allocate a block
of space for the header information (like VTK itself does) and
write later.
* internalWriter
* patchWriter
* surfaceMeshWriter
* lagrangianWriter
Also these special purpose ones:
* foamVtkWriteSurfFields