- use allocator class to wrap the stream pointers instead of passing
them into ISstream, OSstream and using a dynamic cast to delete
then. This is especially important if we will have a bidirectional
stream (can't delete twice!).
STYLE:
- file stream constructors with std::string (C++11)
- for rewind, explicit about in|out direction. This is not currently
important, but avoids surprises with any future bidirectional access.
- combined string streams in StringStream.H header.
Similar to <sstream> include that has both input and output string
streams.
- STLpoint.H
- isoAdvection.C
- checkMesh/writeFields.C
STYLE: drop construct STLpoint(Istream&), since it doesn't make much sense
- No use case for reading via an OpenFOAM stream and tokenizer.
Should always be parsing ASCII or reading binary directly.
- disable automatically upgrading copyrights in files since changes to
not automatically imply a change in copyright. Eg, fixing a typo in
comments, or changing a variable from 'loopI' to 'loopi' etc.
- this shifts responsibility away from caller to the individual writers
for knowing which file formats are supported and which file ending is
appropriate. When the writer receives the output format request,
it can elect to downgrade or otherwise adjust it to what it can
actually manage (eg, legacy vs xml vs xml-append).
But currently still just with legacy format backends.
Adds overset discretisation to selected physics:
- diffusion : overLaplacianDyMFoam
- incompressible steady : overSimpleFoam
- incompressible transient : overPimpleDyMFoam
- compressible transient: overRhoPimpleDyMFoam
- two-phase VOF: overInterDyMFoam
The overset method chosen is a parallel, fully implicit implementation
whereby the interpolation (from donor to acceptor) is inserted as an
adapted discretisation on the donor cells, such that the resulting matrix
can be solved using the standard linear solvers.
Above solvers come with a set of tutorials, showing how to create and set-up
simple simulations from scratch.
- was generally somewhat fragile. The main problem stems from the fact
that several interfaces may be attached to a boundary. No trivial
means of solving this without too much work for a feature that is only
"nice-to-have".
- Remove the unused enums() method since it delivers wholly unreliable
results. It is not guaranteed to cover the full enumeration range,
but only the listed names.
- Remove the unused strings() method.
Duplicated functionality of the words(), but was never used.
- Change access of words() method from static to object.
Better code isolation. Permits the constructor to take over
as the single point of failure for bad input.
- Add values() method
- do not expose internal (HashTable) lookup since it makes it more
difficult to enforce constness and the implementation detail should
not be exposed. However leave toc() and sortedToc() for the interface.
STYLE: relocated NamedEnum under primitives (was containers)
- internal typedef as 'value_type' for some consistency with STL conventions
- less clutter and typing to use the default template parameter when
the key is 'word' anyhow.
- use EdgeMap instead of the longhand HashTable version where
appropriate
except turbulence and lagrangian which will also be updated shortly.
For example in the nonNewtonianIcoFoam offsetCylinder tutorial the viscosity
model coefficients may be specified in the corresponding "<type>Coeffs"
sub-dictionary:
transportModel CrossPowerLaw;
CrossPowerLawCoeffs
{
nu0 [0 2 -1 0 0 0 0] 0.01;
nuInf [0 2 -1 0 0 0 0] 10;
m [0 0 1 0 0 0 0] 0.4;
n [0 0 0 0 0 0 0] 3;
}
BirdCarreauCoeffs
{
nu0 [0 2 -1 0 0 0 0] 1e-06;
nuInf [0 2 -1 0 0 0 0] 1e-06;
k [0 0 1 0 0 0 0] 0;
n [0 0 0 0 0 0 0] 1;
}
which allows a quick change between models, or using the simpler
transportModel CrossPowerLaw;
nu0 [0 2 -1 0 0 0 0] 0.01;
nuInf [0 2 -1 0 0 0 0] 10;
m [0 0 1 0 0 0 0] 0.4;
n [0 0 0 0 0 0 0] 3;
if quick switching between models is not required.
To support this more convenient parameter specification the inconsistent
specification of seedSampleSet in the streamLine and wallBoundedStreamLine
functionObjects had to be corrected from
// Seeding method.
seedSampleSet uniform; //cloud; //triSurfaceMeshPointSet;
uniformCoeffs
{
type uniform;
axis x; //distance;
// Note: tracks slightly offset so as not to be on a face
start (-1.001 -0.05 0.0011);
end (-1.001 -0.05 1.0011);
nPoints 20;
}
to the simpler
// Seeding method.
seedSampleSet
{
type uniform;
axis x; //distance;
// Note: tracks slightly offset so as not to be on a face
start (-1.001 -0.05 0.0011);
end (-1.001 -0.05 1.0011);
nPoints 20;
}
which also support the "<type>Coeffs" form
// Seeding method.
seedSampleSet
{
type uniform;
uniformCoeffs
{
axis x; //distance;
// Note: tracks slightly offset so as not to be on a face
start (-1.001 -0.05 0.0011);
end (-1.001 -0.05 1.0011);
nPoints 20;
}
}
- just check WM_PROJECT_DIR instead.
- provide a fallback value when FOAM_EXT_LIBBIN might actually be needed.
Only strictly need FOAM_EXT_LIBBIN for scotch/metis decomposition, and
when these are actually supplied by ThirdParty.
All other ThirdParty dependencies are referenced by BOOST_ARCH_PATH etc.
Can therefore drop the FOAM_EXT_LIBBIN dependency for VTK-related
things, which do not use scotch/metis anyhow.