Commit Graph

31 Commits

Author SHA1 Message Date
Kutalmis Bercin
408e6b55e9 TUT: simplify setups.orig cases
DOC: Curle: fix typo in header file (fixes #2498)

TUT: airfoil2D: apply standard freestream conditions for nuTilda and nut
2022-06-08 13:53:01 +01:00
Mark Olesen
500c7047b2 TUT: remove superfluous 'sourceInfo' (topo sets)
- update annotated dicts, remove tabs

- use point1/point2 for cylinder sources
2022-05-27 14:10:31 +02:00
Mark Olesen
8a7221cf50 TUT: update tutorials to use dictionary-style sets
- can now specify sampled sets as dictionary entries instead of a list
  entry.
    can now use:  sets { ... }
    instead of:   sets ( ... );

  This is similar to sampled surfaces and makes it easier to
  manage with dictionary manipulation tools.

TUT: update to use writeTime instead of outputTime
2022-03-10 19:45:20 +01:00
Andrew Heather
f5eace394b DOC: Corrected online doxygen links. Fixes #2326 2022-01-14 14:33:45 +00:00
Andrew Heather
a2014242cf RELEASE: Updated headers for v2112 2021-12-20 14:18:01 +00:00
Kutalmis Bercin
beea7ba62f TUT: nonOrthogonalChannel/skewnessCavity: migrate under verificationAndValidation
TUT: nonOrthogonalChannel: refactor productionRate computation (fixes #2285)
2021-12-15 10:17:04 +00:00
Andrew Heather
e3796745ed CONFIG: Updated headers to v2106
Minor clean-up
2021-06-28 09:14:42 +01:00
Kutalmis Bercin
3384d37a9a TUT: basic, IO, preProcessing, VV: clean up tutorials
- TUT: mesh: add missing SnakeRiverCanyon files
- TUT: mesh: add missing cp source in a foamyHexMesh tutorial
2021-06-09 11:16:08 +01:00
Andrew Heather
79e353b84e RELEASE: Updated version to v2012 2020-12-23 10:01:39 +01:00
Andrew Heather
538d749220 REL: Updated headers to version v2006 2020-06-29 17:27:54 +01:00
Mark Olesen
9b1c0786ce TUT: verificationAndValidation Allrun uses bash
STYLE: double-quote "$@" for isTest/notTest
2020-03-30 21:14:29 +02:00
Mark Olesen
fbbf9064b9 STYLE: remove trailing space, shell quoting
- emit "constant " and "uniform " as separate word/space combination
2020-02-20 10:11:23 +01:00
Andrew Heather
ae2ab06312 REL: Release preparations 2019-12-23 09:49:23 +00:00
mattijs
9ab75c5c3b STYLE: weightedFlux: adapt for word input 2019-12-19 09:21:32 +00:00
Norbert Weber
3b6ba059c3 TUT: verificationAndValidation for weightedFlux scheme (#1388) 2019-10-10 12:59:39 +02:00
Mark Olesen
98467036b3 STYLE: regularize quoting and exit on failed 'cd' 2019-11-13 13:19:16 +01:00
Mark Olesen
ec7e3c88e4 ENH: test for WM_PROJECT_DIR being set/unset in scripts 2019-11-06 09:18:51 +01:00
OpenFOAM bot
880d81475b TUT: use simpler syntax for libs entries 2019-08-30 16:45:45 +02:00
Andrew Heather
be44dcaf1f RELEASE: Version clean-up for release 2019-06-25 11:51:19 +01:00
Andrew Heather
9231534efa STYLE: Updating version to v1812 2018-12-19 18:07:52 +00:00
Mark Olesen
6697bb4735 ENH: improve, simplify, rationalize coordinate system handling (issue #863)
Previously the coordinate system functionality was split between
coordinateSystem and coordinateRotation. The coordinateRotation stored
the rotation tensor and handled all tensor transformations.

The functionality has now been revised and consolidated into the
coordinateSystem classes. The sole purpose of coordinateRotation
is now just to provide a selectable mechanism of how to define the
rotation tensor (eg, axis-angle, euler angles, local axes) for user
input, but after providing the appropriate rotation tensor it has
no further influence on the transformations.

--

The coordinateSystem class now contains an origin and a base rotation
tensor directly and various transformation methods.

  - The origin represents the "shift" for a local coordinate system.

  - The base rotation tensor represents the "tilt" or orientation
    of the local coordinate system in general (eg, for mapping
    positions), but may require position-dependent tensors when
    transforming vectors and tensors.

For some coordinate systems (currently the cylindrical coordinate system),
the rotation tensor required for rotating a vector or tensor is
position-dependent.

The new coordinateSystem and its derivates (cartesian, cylindrical,
indirect) now provide a uniform() method to define if the rotation
tensor is position dependent/independent.

The coordinateSystem transform and invTransform methods are now
available in two-parameter forms for obtaining position-dependent
rotation tensors. Eg,

      ... = cs.transform(globalPt, someVector);

In some cases it can be useful to use query uniform() to avoid
storage of redundant values.

      if (cs.uniform())
      {
          vector xx = cs.transform(someVector);
      }
      else
      {
          List<vector> xx = cs.transform(manyPoints, someVector);
      }

Support transform/invTransform for common data types:
   (scalar, vector, sphericalTensor, symmTensor, tensor).

====================
  Breaking Changes
====================

- These changes to coordinate systems and rotations may represent
  a breaking change for existing user coding.

- Relocating the rotation tensor into coordinateSystem itself means
  that the coordinate system 'R()' method now returns the rotation
  directly instead of the coordinateRotation. The method name 'R()'
  was chosen for consistency with other low-level entities (eg,
  quaternion).

  The following changes will be needed in coding:

      Old:  tensor rot = cs.R().R();
      New:  tensor rot = cs.R();

      Old:  cs.R().transform(...);
      New:  cs.transform(...);

  Accessing the runTime selectable coordinateRotation
  has moved to the rotation() method:

      Old:  Info<< "Rotation input: " << cs.R() << nl;
      New:  Info<< "Rotation input: " << cs.rotation() << nl;

- Naming consistency changes may also cause code to break.

      Old:  transformVector()
      New:  transformPrincipal()

  The old method name transformTensor() now simply becomes transform().

====================
  New methods
====================

For operations requiring caching of the coordinate rotations, the
'R()' method can be used with multiple input points:

       tensorField rots(cs.R(somePoints));

   and later

       Foam::transformList(rots, someVectors);

The rotation() method can also be used to change the rotation tensor
via a new coordinateRotation definition (issue #879).

The new methods transformPoint/invTransformPoint provide
transformations with an origin offset using Cartesian for both local
and global points. These can be used to determine the local position
based on the origin/rotation without interpreting it as a r-theta-z
value, for example.

================
  Input format
================

- Streamline dictionary input requirements

  * The default type is cartesian.
  * The default rotation type is the commonly used axes rotation
    specification (with e1/e2/3), which is assumed if the 'rotation'
    sub-dictionary does not exist.

    Example,

    Compact specification:

        coordinateSystem
        {
            origin  (0 0 0);
            e2      (0 1 0);
            e3      (0.5 0 0.866025);
        }

    Full specification (also accepts the longer 'coordinateRotation'
    sub-dictionary name):

        coordinateSystem
        {
            type    cartesian;
            origin  (0 0 0);

            rotation
            {
                type    axes;
                e2      (0 1 0);
                e3      (0.5 0 0.866025);
            }
        }

   This simplifies the input for many cases.

- Additional rotation specification 'none' (an identity rotation):

      coordinateSystem
      {
          origin  (0 0 0);
          rotation { type none; }
      }

- Additional rotation specification 'axisAngle', which is similar
  to the -rotate-angle option for transforming points (issue #660).
  For some cases this can be more intuitive.

  For example,

      rotation
      {
          type    axisAngle;
          axis    (0 1 0);
          angle   30;
      }
  vs.
      rotation
      {
          type    axes;
          e2      (0 1 0);
          e3      (0.5 0 0.866025);
      }

- shorter names (or older longer names) for the coordinate rotation
  specification.

     euler         EulerRotation
     starcd        STARCDRotation
     axes          axesRotation

================
  Coding Style
================
- use Foam::coordSystem namespace for categories of coordinate systems
  (cartesian, cylindrical, indirect). This reduces potential name
  clashes and makes a clearer declaration. Eg,

      coordSystem::cartesian csys_;

  The older names (eg, cartesianCS, etc) remain available via typedefs.

- added coordinateRotations namespace for better organization and
  reduce potential name clashes.
2018-10-01 13:54:10 +02:00
Andrew Heather
6e35bcda70 ENH: Updated config for release v1806 2018-06-28 12:56:00 +01:00
Mark Olesen
30b4eda7a4 TUT: update some old keywords found in tutorials
- functionObjectLibs -> libs
- redirectType -> name
- change deprecated writeCompression flags types to Switch.

- cleanup some trailing ';;' from some dictionaries
2018-06-26 14:18:52 +02:00
Mark Olesen
73fbed1c2c TUT: consistent use of scale and headers for blockMeshDict 2018-06-21 15:28:25 +02:00
Mark Olesen
8717f9936e TUT: consistency in Allclean Allrun scripts 2018-06-21 15:19:09 +02:00
Mark Olesen
fe140cd6c5 TUT: test mode not respected (closes #710)
- now replaced 'if ! isTest' with 'if notTest' for most cases.
2018-02-20 12:54:44 +01:00
Andrew Heather
e3c4696a6e TUT: Updated Allrun scripts for tests. Fixes #710 2018-01-17 15:30:49 +00:00
Andrew Heather
f26eae84d5 Merge remote-tracking branch 'origin/develop' 2017-12-30 20:30:18 +00:00
Andrew Heather
c217800a74 TUT: minor update to div scheme test 2017-12-30 20:29:13 +00:00
Andrew Heather
1af512ae51 ENH: Added divergence scheme test case 2017-12-05 11:43:09 +00:00
Andrew Heather
5a455dac34 TUT: tutorial updates 2017-12-06 12:53:10 +00:00