- remove MSWindows components (code and makefiles)
- use cxx, hxx extensions to reduce possible confusion with other
"list" and "vector" classes
- use C++ versions for C headers
- adjust naming of quaternion 'rotationSequence' to be 'eulerOrder'
to reflect its purpose.
- provide rotation matrices directly for these rotation orders in
coordinateRotations::euler for case in which the rotation tensor
is required but not a quaternion.
- Eg, with surface writers now in surfMesh, there are fewer libraries
depending on conversion and sampling.
COMP: regularize linkage ordering and avoid some implicit linkage (#1238)
- The writers have changed from being a generic state-less set of
routines to more properly conforming to the normal notion of a writer.
These changes allow us to combine output fields (eg, in a single
VTK/vtp file for each timestep).
Parallel data reduction and any associated bookkeeping is now part
of the surface writers.
This improves their re-usability and avoids unnecessary
and premature data reduction at the sampling stage.
It is now possible to have different output formats on a per-surface
basis.
- A new feature of the surface sampling is the ability to "store" the
sampled surfaces and fields onto a registry for reuse by other
function objects.
Additionally, the "store" can be triggered at the execution phase
as well
- the utility had automatic triangulation removed some time ago, but
never changed its name.
- catch old uses with a surfaceMeshTriangulate deprecated script
- makes the intent clearer and avoids the need for additional
constructor casting. Eg,
labelList(10, Zero) vs. labelList(10, 0)
scalarField(10, Zero) vs. scalarField(10, scalar(0))
vectorField(10, Zero) vs. vectorField(10, vector::zero)
- note that it does not actually triangulate unless necessary, should
probably receive a new name.
- use newer constructs for handling processor/non-processor patch
selection etc.
- provide relativePath() for argList and for Time.
These are relative to the case globalPath().
Eg,
Info<< "output: " << runTime.relativePath(outputFile) << nl;
- as part of the cleanup of dictionary access methods (c6520033c9)
made the dictionary class single inheritance from IDLList<entry>.
This eliminates any ambiguities for iterators and allows
for simple use of range-for looping.
Eg,
for (const entry& e : topDict))
{
Info<< "entry:" << e.keyword() << " is dict:" << e.isDict() << nl;
}
vs
forAllConstIter(dictionary, topDict, iter))
{
Info<< "entry:" << iter().keyword()
<< " is dict:" << iter().isDict() << nl;
}
- instead of dict.lookup(name) >> val;
can use dict.readEntry(name, val);
for checking of input token sizes.
This helps catch certain types of input errors:
{
key1 ; // <- Missing value
key2 1234 // <- Missing ';' terminator
key3 val;
}
STYLE: readIfPresent() instead of 'if found ...' in a few more places.