Commit Graph

8 Commits

Author SHA1 Message Date
Mark Olesen
851be8ea33 ENH: use consistent naming when toggling exception throwing on/off 2021-11-02 21:14:41 +01:00
Mark Olesen
5b09e59b3f ENH: support direct specification of coordinate rotation "none"
- Can specify
  ```
  transform
  {
      origin      (1 2 3);
      rotation    none;
  }
  ```
  instead of the longer form
  ```
  transform
  {
      origin      (1 2 3);
      e1          (1 0 0);
      e3          (0 0 1);
  }
  ```

COMPAT: remove old (pre-1812) Euler and STARCD keywords

- use "angles", remove old compat name "rotation"
  as clutter and possible confusion with "coordinate rotation"

STYLE: remove coordinate rotation move constructors

- an unnecessary holdover from older code.
2021-07-28 10:02:27 +02:00
Mark Olesen
b060378dca ENH: improve consistency of fileName handling windows/non-windows (#2057)
- wrap command-line retrieval of fileName with an implicit validate.

  Instead of this:
      fileName input(args[1]);
      fileName other(args["someopt"]);

  Now use this:
      auto input = args.get<fileName>(1);
      auto other = args.get<fileName>("someopt");

  which adds a fileName::validate on the inputs

  Because of how it is implemented, it will automatically also apply
  to argList getOrDefault<fileName>, readIfPresent<fileName> etc.

- adjust fileName::validate and clean to handle backslash conversion.
  This makes it easier to ensure that path names arising from MS-Windows
  are consistently handled internally.

- dictionarySearch: now check for initial '/' directly instead of
  relying on fileName isAbsolute(), which now does more things

BREAKING: remove fileName::clean() const method

- relying on const/non-const to control the behaviour (inplace change
  or return a copy) is too fragile and the const version was
  almost never used.

  Replace:
      fileName sanitized = constPath.clean();

  With:
      fileName sanitized(constPath);
      sanitized.clean());

STYLE: test empty() instead of comparing with fileName::null
2021-04-19 16:33:42 +00:00
OpenFOAM bot
e9219558d7 GIT: Header file updates 2019-10-31 14:48:44 +00:00
Mark Olesen
a5cc0ffcad STYLE: use const reference for caught exceptions 2019-01-23 09:03:06 +01:00
Mark Olesen
07dafe7b0b STYLE: use range-for when looping dictionary entries.
- as part of the cleanup of dictionary access methods (c6520033c9)
  made the dictionary class single inheritance from IDLList<entry>.

  This eliminates any ambiguities for iterators and allows
  for simple use of range-for looping.

  Eg,
      for (const entry& e : topDict))
      {
          Info<< "entry:" << e.keyword() << " is dict:" << e.isDict() << nl;
      }

   vs

      forAllConstIter(dictionary, topDict, iter))
      {
          Info<< "entry:" << iter().keyword()
              << " is dict:" << iter().isDict() << nl;
      }
2018-10-19 13:08:24 +02:00
Mark Olesen
6697bb4735 ENH: improve, simplify, rationalize coordinate system handling (issue #863)
Previously the coordinate system functionality was split between
coordinateSystem and coordinateRotation. The coordinateRotation stored
the rotation tensor and handled all tensor transformations.

The functionality has now been revised and consolidated into the
coordinateSystem classes. The sole purpose of coordinateRotation
is now just to provide a selectable mechanism of how to define the
rotation tensor (eg, axis-angle, euler angles, local axes) for user
input, but after providing the appropriate rotation tensor it has
no further influence on the transformations.

--

The coordinateSystem class now contains an origin and a base rotation
tensor directly and various transformation methods.

  - The origin represents the "shift" for a local coordinate system.

  - The base rotation tensor represents the "tilt" or orientation
    of the local coordinate system in general (eg, for mapping
    positions), but may require position-dependent tensors when
    transforming vectors and tensors.

For some coordinate systems (currently the cylindrical coordinate system),
the rotation tensor required for rotating a vector or tensor is
position-dependent.

The new coordinateSystem and its derivates (cartesian, cylindrical,
indirect) now provide a uniform() method to define if the rotation
tensor is position dependent/independent.

The coordinateSystem transform and invTransform methods are now
available in two-parameter forms for obtaining position-dependent
rotation tensors. Eg,

      ... = cs.transform(globalPt, someVector);

In some cases it can be useful to use query uniform() to avoid
storage of redundant values.

      if (cs.uniform())
      {
          vector xx = cs.transform(someVector);
      }
      else
      {
          List<vector> xx = cs.transform(manyPoints, someVector);
      }

Support transform/invTransform for common data types:
   (scalar, vector, sphericalTensor, symmTensor, tensor).

====================
  Breaking Changes
====================

- These changes to coordinate systems and rotations may represent
  a breaking change for existing user coding.

- Relocating the rotation tensor into coordinateSystem itself means
  that the coordinate system 'R()' method now returns the rotation
  directly instead of the coordinateRotation. The method name 'R()'
  was chosen for consistency with other low-level entities (eg,
  quaternion).

  The following changes will be needed in coding:

      Old:  tensor rot = cs.R().R();
      New:  tensor rot = cs.R();

      Old:  cs.R().transform(...);
      New:  cs.transform(...);

  Accessing the runTime selectable coordinateRotation
  has moved to the rotation() method:

      Old:  Info<< "Rotation input: " << cs.R() << nl;
      New:  Info<< "Rotation input: " << cs.rotation() << nl;

- Naming consistency changes may also cause code to break.

      Old:  transformVector()
      New:  transformPrincipal()

  The old method name transformTensor() now simply becomes transform().

====================
  New methods
====================

For operations requiring caching of the coordinate rotations, the
'R()' method can be used with multiple input points:

       tensorField rots(cs.R(somePoints));

   and later

       Foam::transformList(rots, someVectors);

The rotation() method can also be used to change the rotation tensor
via a new coordinateRotation definition (issue #879).

The new methods transformPoint/invTransformPoint provide
transformations with an origin offset using Cartesian for both local
and global points. These can be used to determine the local position
based on the origin/rotation without interpreting it as a r-theta-z
value, for example.

================
  Input format
================

- Streamline dictionary input requirements

  * The default type is cartesian.
  * The default rotation type is the commonly used axes rotation
    specification (with e1/e2/3), which is assumed if the 'rotation'
    sub-dictionary does not exist.

    Example,

    Compact specification:

        coordinateSystem
        {
            origin  (0 0 0);
            e2      (0 1 0);
            e3      (0.5 0 0.866025);
        }

    Full specification (also accepts the longer 'coordinateRotation'
    sub-dictionary name):

        coordinateSystem
        {
            type    cartesian;
            origin  (0 0 0);

            rotation
            {
                type    axes;
                e2      (0 1 0);
                e3      (0.5 0 0.866025);
            }
        }

   This simplifies the input for many cases.

- Additional rotation specification 'none' (an identity rotation):

      coordinateSystem
      {
          origin  (0 0 0);
          rotation { type none; }
      }

- Additional rotation specification 'axisAngle', which is similar
  to the -rotate-angle option for transforming points (issue #660).
  For some cases this can be more intuitive.

  For example,

      rotation
      {
          type    axisAngle;
          axis    (0 1 0);
          angle   30;
      }
  vs.
      rotation
      {
          type    axes;
          e2      (0 1 0);
          e3      (0.5 0 0.866025);
      }

- shorter names (or older longer names) for the coordinate rotation
  specification.

     euler         EulerRotation
     starcd        STARCDRotation
     axes          axesRotation

================
  Coding Style
================
- use Foam::coordSystem namespace for categories of coordinate systems
  (cartesian, cylindrical, indirect). This reduces potential name
  clashes and makes a clearer declaration. Eg,

      coordSystem::cartesian csys_;

  The older names (eg, cartesianCS, etc) remain available via typedefs.

- added coordinateRotations namespace for better organization and
  reduce potential name clashes.
2018-10-01 13:54:10 +02:00
Mark Olesen
8295d398aa BUG: accessing invalid coordinateRotation after move assignment (fixes #884)
- incorrect coordinateSystem clear() after the move

- add Test-coordinateSystem
2018-06-19 21:24:38 +02:00