If a side is not yet assigned to a cellZone (but the neighbour is)
and the surface is not related to a faceZone, assign the neighbour cellZone.
Fixes#156
since growing single cells just makes the zoneing inconsistent with the
surface intersections (so you don't have a patch when converting surface
intersections to baffles)
This is a bit complicated. When allocating cells to zones
(meshRefinementBaffles::zonify) in finishes with findCellTopo which
tried to fix the odd cell which wasn't put into the correct region. This
was actually modifying whole regions to be a certain cellZone so if
there was some 'bleeding' it would re-assign a whole region to be e.g.
background and get deleted. Instead it now will only reassign single
cells if these are
- unassigned
- inbetween multiple, differing cellZones
Fixes the simpleFoam/rotorDisk meshing (gitlab #141)
instead of removing them. Now done similar to 23x:
- in 'removing unreachable parts of mesh' keep regions unset (so they get removed)
- in final zoning set to background region
See Gitlab #66.