Note: classes are prefixed with 'foamVtk' instead of 'vtk' to avoid potential
conflicts with VTK itself.
foamVtkCore
~~~~~~~~~~~
- General very low-level functionality.
foamVtkPTraits
~~~~~~~~~~~~~~
- Traits type of functionality for VTK
foamVtkOutputOptions
~~~~~~~~~~~~~~~~~~~~
- The various format output options as a class that can be passed to
formatters etc.
foamVtkCells
~~~~~~~~~~~~
- Intended for unifying vtkTopo and PV-Reader code in the future.
- Handles polyhedron decompose internally etc
foamVtkOutput, foamVtkFormatter
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Output helpers.
- Selector for individual formatters.
Currently write all scalar data a 'float' (not 'double'). Can
revisit this in the future.
For example, to mesh a sphere with a single block the geometry is defined in the
blockMeshDict as a searchableSurface:
geometry
{
sphere
{
type searchableSphere;
centre (0 0 0);
radius 1;
}
}
The vertices, block topology and curved edges are defined in the usual
way, for example
v 0.5773502;
mv -0.5773502;
a 0.7071067;
ma -0.7071067;
vertices
(
($mv $mv $mv)
( $v $mv $mv)
( $v $v $mv)
($mv $v $mv)
($mv $mv $v)
( $v $mv $v)
( $v $v $v)
($mv $v $v)
);
blocks
(
hex (0 1 2 3 4 5 6 7) (10 10 10) simpleGrading (1 1 1)
);
edges
(
arc 0 1 (0 $ma $ma)
arc 2 3 (0 $a $ma)
arc 6 7 (0 $a $a)
arc 4 5 (0 $ma $a)
arc 0 3 ($ma 0 $ma)
arc 1 2 ($a 0 $ma)
arc 5 6 ($a 0 $a)
arc 4 7 ($ma 0 $a)
arc 0 4 ($ma $ma 0)
arc 1 5 ($a $ma 0)
arc 2 6 ($a $a 0)
arc 3 7 ($ma $a 0)
);
which will produce a mesh in which the block edges conform to the sphere
but the faces of the block lie somewhere between the original cube and
the spherical surface which is a consequence of the edge-based
transfinite interpolation.
Now the projection of the block faces to the geometry specified above
can also be specified:
faces
(
project (0 4 7 3) sphere
project (2 6 5 1) sphere
project (1 5 4 0) sphere
project (3 7 6 2) sphere
project (0 3 2 1) sphere
project (4 5 6 7) sphere
);
which produces a mesh that actually conforms to the sphere.
See OpenFOAM-dev/tutorials/mesh/blockMesh/sphere
This functionality is experimental and will undergo further development
and generalization in the future to support more complex surfaces,
feature edge specification and extraction etc. Please get involved if
you would like to see blockMesh become a more flexible block-structured
mesher.
Henry G. Weller, CFD Direct.
- There will be triangles rendered inside the mesh (when
surface-rendering), because one of the cell's triangles is defined
as a quadrangle in VTK_WEDGE.
- Therefore, this VTK_WEDGE representation is only used when
decomposing the mesh, otherwise the correct representation is done
by VTK_POLYHEDRON.
- Furthermore, using VTK_PYRAMID gave worse result, because it renders
2 triangles inside the mesh for the collapsed quadrangle, likely due
to mismatch with the adjacent cell's face.
- Using VTK_HEXAHEDRON was not tested in this iteration, given that it
should give even worse results, when compared to using VTK_PYRAMID.
Patch contributed by Bruno Santos
Resolves bug-report http://bugs.openfoam.org/view.php?id=2099
- remove old VTK_CONVEX_POINT_SET code, since VTK_POLYHEDRON exists
since several years
ENH: improve robustness of paraFoam script
- only check the relevant plugin types,
fallback to native reader if needed/possible.
splitMeshRegions: handle flipping of faces for surface fields
subsetMesh: subset dimensionedFields
decomposePar: use run-time selection of decomposition constraints. Used to
keep cells on particular processors. See the decomposeParDict in
$FOAM_UTILITIES/parallel/decomposePar:
- preserveBaffles: keep baffle faces on same processor
- preserveFaceZones: keep faceZones owner and neighbour on same processor
- preservePatches: keep owner and neighbour on same processor. Note: not
suitable for cyclicAMI since these are not coupled on the patch level
- singleProcessorFaceSets: keep complete faceSet on a single processor
- refinementHistory: keep cells originating from a single cell on the
same processor.
decomposePar: clean up decomposition of refinement data from snappyHexMesh
reconstructPar: reconstruct refinement data (refineHexMesh, snappyHexMesh)
reconstructParMesh: reconstruct refinement data (refineHexMesh, snappyHexMesh)
redistributePar:
- corrected mapping surfaceFields
- adding processor patches in order consistent with decomposePar
argList: check that slaves are running same version as master
fvMeshSubset: move to dynamicMesh library
fvMeshDistribute:
- support for mapping dimensionedFields
- corrected mapping of surfaceFields
parallel routines: allow parallel running on single processor
Field: support for
- distributed mapping
- mapping with flipping
mapDistribute: support for flipping
AMIInterpolation: avoid constructing localPoints
These new names are more consistent and logical because:
primitiveField():
primitiveFieldRef():
Provides low-level access to the Field<Type> (primitive field)
without dimension or mesh-consistency checking. This should only be
used in the low-level functions where dimensional consistency is
ensured by careful programming and computational efficiency is
paramount.
internalField():
internalFieldRef():
Provides access to the DimensionedField<Type, GeoMesh> of values on
the internal mesh-type for which the GeometricField is defined and
supports dimension and checking and mesh-consistency checking.
PV4FoamReaders: Updated to build with ParaView-5.0.0
paraFoam: Updated to load PV4FoamReaders for ParaView-5.0.0
Currently this is experimental but if it becomes clear that ParaView-4
and ParaView-5 are and will remain consistent with respect to readers
the plan is to rename
PV4 -> PV
or
PV4 -> PV45 if it is assumed that PV6 may need to be different.
Moved file path handling to regIOobject and made it type specific so
now every object can have its own rules. Examples:
- faceZones are now processor local (and don't search up anymore)
- timeStampMaster is now no longer hardcoded inside IOdictionary
(e.g. uniformDimensionedFields support it as well)
- the distributedTriSurfaceMesh is properly processor-local; no need
for fileModificationChecking manipulation.
- redistributePar to have almost (complete) functionality of decomposePar+reconstructPar
- low-level distributed Field mapping
- support for mapping surfaceFields (including flipping faces)
- support for decomposing/reconstructing refinement data