- only occurs in combination with distributedTriSurfaceMesh in snappy.
- workaround similar to that previously used for surfaceRedistributePar
(issue #60).
Minor adjustment of incompressible motorBike tutorial to detect use of
distributedTriSurfaceMesh.
- there was a slight mix of MUST_READ and MUST_READ_IF_MODIFIED
but with no obvious code to handle runtime modified values
of the decomposition, or how this works with alternative
dictionaries.
- Cleanup/centralize handling of -decomposeParDict by relocating
common code into argList. Ensures that all processes receive
identical information about the -decomposeParDict opton.
- Only use alternative decomposeParDict for simpleFoam/motorBike
tutorial so that this will be included in the test loop for snappy.
- Added Mattijs' fix for surfaceRedistributePar.
- shm: have displacementMotionSolver as alternative mesh shrinker
(instead of medialAxis).
- updated iglooWithFridges tutorial to use displacementLaplacian
- selectable interpolation from cells to points in the motion solvers
using the 'interpolation' keyword:
interpolation volPointInterpolation; // default
or
interpolation patchCorrected (lowerWall upperWall);
- wrapped up mesh shrinkers (see above) for use as a displacementMotionSolver
(i.e. the opposite of the displacementMotionSolver mesh shrinker)
1. multi-ray shooting. It now shoots rays in all the 3 coordinate directions
from the cell centre. Before it would shoot just a single ray from the
nearest point on the surface, going through the cell centre.
There is a cost overhead in that now it shoots 6 rays (+-x, +-y, +-z)
instead of just 1.
2. bleeding of refinement. It marks the cells inside a gap and walks out
the gap-size to neighbouring cells (which are just outside the gap). This
should make for a smoother refinement pattern.
Refinement:
-----------
// Optionally avoid patch merging - keeps hexahedral cells
// (to be used with automatic refinement/unrefinement)
//mergePatchFaces off;
// Optional multiple locationsInMesh with corresponding optional cellZone
// (automatically generates faceZones inbetween)
locationsInMesh
(
((-0.09 -0.039 -0.049) bottomAir) // cellZone bottomAir
((-0.09 0.009 -0.049) topAir) // cellZone topAir
);
// Optional faceType and patchType specification for these faceZones
faceZoneControls
{
bottomAir_to_topAir
{
faceType baffle;
}
}
/ Optional checking of 'bleeding' of mesh through a specifying a locations
// outside the mesh
locationsOutsideMesh ((0 0 0)(12.3 101.17 3.98));
// Improved refinement: refine all cells with all (or all but one) sides refined
// Improved refinement: refine all cells with opposing faces with different
// refinement level. These cells can happen on multiply curved surfaces.
// Default on, can be switched off with
//interfaceRefine false;
Snapping
--------
// Optional smoothing of points at refinement interfaces. This will reduce
// the non-orthogonality at refinement interfaces.
//nSmoothInternal $nSmoothPatch;
Layering
--------
// Layers can be added to patches or to any side of a faceZone.
// (Any faceZone internally gets represented as two patches)
// The angle to merge patch faces can be set independently of the
// featureAngle. This is especially useful for large feature angles
// Default is the same as the featureAngle.
//mergePatchFacesAngle 45;
// Optional mesh shrinking type 'displacementMotionSolver'. It uses any
// displacementMotionSolver, e.g. displacementSBRStress
// (default is the medial-axis algorithm, 'displacementMedialAxis')
//meshShrinker displacementMotionSolver;