- use default initialize boundBox instead of invertedBox
- reset() instead of assigning from invertedBox
- extend (three parameter version) and grow method
- inflate(Random) instead of extend + re-assigning
Modification of shootRays algorithm. Rays that hit themselfs are continued
until they hit(or not) the agglomeration target. If they do the surfaces can see
each other.
faceAgglomerate:
The agglomeration now stops when the global nCoarse is reached (not per-processor)