Moved file path handling to regIOobject and made it type specific so
now every object can have its own rules. Examples:
- faceZones are now processor local (and don't search up anymore)
- timeStampMaster is now no longer hardcoded inside IOdictionary
(e.g. uniformDimensionedFields support it as well)
- the distributedTriSurfaceMesh is properly processor-local; no need
for fileModificationChecking manipulation.
- objectRegistry gets a rename() that also adjusts the dbDir
- cloud reworked to use static variables subInstance and defaultName.
This avoids writing "lagrangian" everywhere
string fixes
- avoid masking of std::string::replace in string.H
- avoid old strstream in PV3FoamReader
- can use 'XX.empty()' instead of 'XX.size() == 0', 'XX.size() < 1' or
'XX.size() <= 0' or for simpler coding.
It also has the same number of characters as '!XX.size()' and /might/ be
more readable
- many size checking had 'XX.size() > 0', 'XX.size() != 0', or 'XX.size() >= 1'
when a simple 'XX.size()' suffices