/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | \\ / A nd | Copyright (C) 1991-2009 OpenCFD Ltd. \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA \*---------------------------------------------------------------------------*/ #include "PatchTools.H" // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // template < class Face, template class FaceList, class PointField, class PointType > Foam::labelList Foam::PatchTools::edgeOwner ( const PrimitivePatch& p ) { const edgeList& edges = p.edges(); const labelListList& edgeFaces = p.edgeFaces(); const List& localFaces = p.localFaces(); // create the owner list labelList edgeOwner(edges.size(), -1); forAll(edges, edgeI) { const labelList& nbrFaces = edgeFaces[edgeI]; if (nbrFaces.size() == 1) { edgeOwner[edgeI] = nbrFaces[0]; } else { // Find the first face whose vertices are aligned with the edge. // with multiply connected edges, this is the best we can do forAll(nbrFaces, i) { const Face& f = localFaces[nbrFaces[i]]; if (f.edgeDirection(edges[edgeI]) > 0) { edgeOwner[edgeI] = nbrFaces[i]; break; } } if (edgeOwner[edgeI] == -1) { FatalErrorIn ( "PatchTools::edgeOwner()" ) << "Edge " << edgeI << " vertices:" << edges[edgeI] << " is used by faces " << nbrFaces << " vertices:" << UIndirectList(localFaces, nbrFaces)() << " none of which use the edge vertices in the same order" << nl << "I give up" << abort(FatalError); } } } return edgeOwner; } // ************************************************************************* //