#### import the simple module from the paraview from paraview.simple import * #### disable automatic camera reset on 'Show' paraview.simple._DisableFirstRenderCameraReset() # get active view renderView1 = GetActiveViewOrCreate('RenderView') useGroup = True pieces = [] # Load all pieces for worldName in ['top', 'slab1', 'slab2', 'slab3', 'slab4']: # Could also touch world/world.foam into existence loadedDir = './' + worldName + '/' + worldName + '.foam' piece = OpenFOAMReader(registrationName=worldName, FileName=loadedDir) piece.SkipZeroTime = 0 piece.Decomposepolyhedra = 0 piece.MeshRegions = ['internalMesh'] piece.CellArrays = ['T'] pieces.append(piece) # Set display for all pieces for piece in pieces: display = Show(piece, renderView1, 'UnstructuredGridRepresentation') display.SetRepresentationType('Surface With Edges') ColorBy(display, ('CELLS', 'T')) # Show color bar/color legend display.SetScalarBarVisibility(renderView1, True) # ---- # Group pieces if useGroup: # Hide data in view group1 = GroupDatasets(registrationName='GroupDatasets1', Input=pieces) # show data in view display = Show(group1, renderView1, 'UnstructuredGridRepresentation') display.SetRepresentationType('Surface With Edges') ColorBy(display, ('CELLS', 'T')) # Show color bar/color legend display.SetScalarBarVisibility(renderView1, True) for piece in pieces: Hide(piece, renderView1) # ---- # get color transfer function/color map for 'T' tLUT = GetColorTransferFunction('T') # Rescale transfer function tLUT.RescaleTransferFunction(0.0, 1.2) # get opacity transfer function/opacity map for 'T' tPWF = GetOpacityTransferFunction('T') # Rescale transfer function tPWF.RescaleTransferFunction(0.0, 1.2) # reset view to fit data renderView1.ResetCamera(False) # update the view to ensure updated data information renderView1.Update() #================================================================