/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: v2212 | | \\ / A nd | Website: www.openfoam.com | | \\/ M anipulation | | \*---------------------------------------------------------------------------*/ FoamFile { version 2.0; format ascii; class dictionary; object extrudeMeshDict; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // // What to extrude: // patch : from patch of another case ('sourceCase') // mesh : as above but with original case included // surface : from externally read surface //constructFrom mesh; //constructFrom patch; constructFrom surface; // If construct from patch/mesh: sourceCase "../cavity"; sourcePatches (movingWall); // If construct from patch: patch to use for back (can be same as sourcePatch) exposedPatchName movingWall; // If construct from surface: surface "/triSurface/cylinder.vtk"; // Flip surface normals before usage. Valid only for extrude from surface or // patch. flipNormals false; //- Linear extrusion in point-normal direction extrudeModel linearNormal; //- Single layer linear extrusion in point-normal direction // with empty patches on front and back //extrudeModel plane; //- Linear extrusion in specified direction //extrudeModel linearDirection; //- Sector extrusion //extrudeModel sector; //- Wedge extrusion of a single layer // with wedge patches on front and back //extrudeModel wedge; //- Extrudes into sphere around (0 0 0) //extrudeModel linearRadial; //- Extrudes into sphere around (0 0 0) with specified radii //extrudeModel radial; //- Extrudes into sphere with grading according to pressure (atmospherics) //extrudeModel sigmaRadial; //- Extrudes by interpolating along path inbetween two (topologically identical) // surfaces (e.g. one is an offsetted version of the other) //extrudeModel offsetSurface; nLayers 10; expansionRatio 1.02; sectorCoeffs //<- Also used for wedge { point (0 0.1 -0.05); axis (-1 0 0); angle 360; // For nLayers=1 assume symmetry so angle/2 on each side } linearNormalCoeffs { thickness 0.7; } planeCoeffs { // thickness 0.1; nLayers 4; } linearDirectionCoeffs { direction (0 1 0); thickness 0.5; } linearRadialCoeffs { R 0.1; Rsurface 0.01; // Optional inner radius } radialCoeffs { // Radii specified through interpolation table R table ((0 0.01)(3 0.03)(10 0.1)); } sigmaRadialCoeffs { RTbyg 1; pRef 1; pStrat 1; } offsetSurfaceCoeffs { // Surface that mesh has been meshed to baseSurface "/triSurface/DTC-scaled-inflated.obj"; // Surface to fill in to offsetSurface "/triSurface/DTC-scaled.obj"; } // Do front and back need to be merged? Usually only makes sense for 360 // degree wedges. mergeFaces false; // Merge small edges. Fraction of bounding box. mergeTol 0; // ************************************************************************* //