// check for "points" in any of the result directories bool meshMoving = false; if (Times.size() > 1) { // We already loaded a mesh (usually from constant). See if any other // points files forAll(Times, timeI) { if (Times[timeI].name() != mesh.pointsInstance()) { IOobject io ( "points", Times[timeI].name(), polyMesh::meshSubDir, mesh, IOobject::NO_READ ); if (io.headerOk()) { meshMoving = true; break; } } } }