/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | \\ / A nd | Copyright (C) 1991-2007 OpenCFD Ltd. \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Description \*---------------------------------------------------------------------------*/ #include "vtkPV3Foam.H" // Foam includes #include "faceSet.H" #include "vtkPV3FoamInsertNextPoint.H" // VTK includes #include "vtkPoints.h" #include "vtkPolyData.h" #include "vtkCellArray.h" // * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * // void Foam::vtkPV3Foam::addFaceSetMesh ( const fvMesh& mesh, const faceSet& fSet, vtkPolyData* vtkmesh ) { if (debug) { Info<< "entered add face set internal mesh" << endl; } // Construct primitivePatch of faces in fSet. const faceList& meshFaces = mesh.faces(); faceList patchFaces(fSet.size()); label faceI = 0; forAllConstIter(faceSet, fSet, iter) { patchFaces[faceI++] = meshFaces[iter.key()]; } primitiveFacePatch p(patchFaces, mesh.points()); // The balance of this routine should be identical to addPatchMesh // Convert Foam mesh vertices to VTK const pointField& points = p.localPoints(); vtkPoints *vtkpoints = vtkPoints::New(); vtkpoints->Allocate(points.size()); forAll(points, i) { vtkPV3FoamInsertNextPoint(vtkpoints, points[i]); } vtkmesh->SetPoints(vtkpoints); vtkpoints->Delete(); // Add faces as polygons const faceList& faces = p.localFaces(); vtkCellArray* vtkcells = vtkCellArray::New(); vtkcells->Allocate(p.size()); forAll(faces, faceI) { const face& f = faces[faceI]; vtkIdType nodeIds[f.size()]; forAll (f, fp) { nodeIds[fp] = f[fp]; } vtkcells->InsertNextCell(f.size(), nodeIds); } vtkmesh->SetPolys(vtkcells); vtkcells->Delete(); } // ************************************************************************* //