/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | \\ / A nd | Copyright (C) 2011 OpenFOAM Foundation \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . \*---------------------------------------------------------------------------*/ #include "vtkMesh.H" #include "fvMeshSubset.H" #include "Time.H" #include "cellSet.H" // * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * // // Construct from components Foam::vtkMesh::vtkMesh ( fvMesh& baseMesh, const word& setName ) : baseMesh_(baseMesh), subsetter_(baseMesh), setName_(setName) { if (setName.size()) { // Read cellSet using whole mesh cellSet currentSet(baseMesh_, setName_); // Set current subset subsetter_.setLargeCellSubset(currentSet); } } // * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * // Foam::polyMesh::readUpdateState Foam::vtkMesh::readUpdate() { polyMesh::readUpdateState meshState = baseMesh_.readUpdate(); if (meshState != polyMesh::UNCHANGED) { // Note: since fvMeshSubset has no movePoints() functionality // reconstruct the subset even if only movement. // topoPtr_.clear(); if (setName_.size()) { Info<< "Subsetting mesh based on cellSet " << setName_ << endl; // Read cellSet using whole mesh cellSet currentSet(baseMesh_, setName_); subsetter_.setLargeCellSubset(currentSet); } } return meshState; } // ************************************************************************* //