#include "Xstream.H" #include "GLstream.H" #include "PSstream.H" #include "shapes2D.H" #include "IStringStream.H" using namespace Foam; int main() { colour mauve("mauve", 1, 0, 1); lineStyle solid("Solid", 2.0, 2.0, IStringStream("1(1.0)")()); lineStyle broken("Broken", 2.0, 10.0, IStringStream("4(1 1 4 1)")()); //Xstream wind GLstream wind //PSstream wind ( "GsTest", primary("Black"), primary("White"), 0.5, 0.5, 0.5, 0.5, 500, 500 ); do { wind << rectangle2D(point2D(0.0, 0.0), point2D(100.0, 100.0)); wind.setColour(mauve); wind.setLineStyle(solid); wind << line2D(point2D(0.0, 0.0), point2D(0.0, 200.0)); wind << line2D(point2D(0.0, 200.0), point2D(200.0, 200.0)); //wind.setLineStyle(broken); wind << line2D(point2D(200.0, 200.0), point2D(200.0, 0.0)); wind << line2D(point2D(200.0, 0.0), point2D(0.0, 0.0)); wind << string2D(point2D(200.0, 0.0), "Hi there"); } while (wind.waitForEvent()); return(0); }