/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | \\ / A nd | Copyright (C) 2012 OpenFOAM Foundation \\/ M anipulation | ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . \*---------------------------------------------------------------------------*/ #include "badQualityCellSelection.H" #include "addToRunTimeSelectionTable.H" #include "faceSet.H" #include "polyMesh.H" #include "motionSmoother.H" // * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * // namespace Foam { namespace cellSelections { defineTypeNameAndDebug(badQualityCellSelection, 0); addToRunTimeSelectionTable ( cellSelection, badQualityCellSelection, dictionary ); } } // * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * // Foam::cellSelections::badQualityCellSelection::badQualityCellSelection ( const word& name, const polyMesh& mesh, const dictionary& dict ) : cellSelection(name, mesh, dict) {} // * * * * * * * * * * * * * * * * Destructor * * * * * * * * * * * * * * * // Foam::cellSelections::badQualityCellSelection::~badQualityCellSelection() {} // * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * // void Foam::cellSelections::badQualityCellSelection::select ( boolList& selectedCell ) const { //- Delete cell of any face in error faceSet faces(mesh_, "meshQualityFaces", mesh_.nFaces()/100+1); motionSmoother::checkMesh(false, mesh_, dict_, faces); label nFaces = returnReduce(faces.size(), sumOp