/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | www.openfoam.com
\\/ M anipulation |
-------------------------------------------------------------------------------
Copyright (C) 2011-2016 OpenFOAM Foundation
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see .
\*---------------------------------------------------------------------------*/
#include "collapseBase.H"
#include "triSurfaceTools.H"
#include "argList.H"
#include "OFstream.H"
#include "SubList.H"
#include "labelPair.H"
#include "meshTools.H"
#include "OSspecific.H"
using namespace Foam;
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
//// Dump collapse region to .obj file
//static void writeRegionOBJ
//(
// const triSurface& surf,
// const label regionI,
// const labelList& collapseRegion,
// const labelList& outsideVerts
//)
//{
// fileName dir("regions");
//
// mkDir(dir);
// fileName regionName(dir / "region_" + name(regionI) + ".obj");
//
// Pout<< "Dumping region " << regionI << " to file " << regionName << endl;
//
// boolList include(surf.size(), false);
//
// forAll(collapseRegion, facei)
// {
// if (collapseRegion[facei] == regionI)
// {
// include[facei] = true;
// }
// }
//
// triSurface regionSurf(surf.subsetMesh(include));
//
// Pout<< "Region " << regionI << " surface:" << nl;
// regionSurf.writeStats(Pout);
//
// regionSurf.write(regionName);
//
//
// // Dump corresponding outside vertices.
// fileName pointsName(dir / "regionPoints_" + name(regionI) + ".obj");
//
// Pout<< "Dumping region " << regionI << " points to file " << pointsName
// << endl;
//
// OFstream str(pointsName);
//
// forAll(outsideVerts, i)
// {
// meshTools::writeOBJ(str, surf.localPoints()[outsideVerts[i]]);
// }
//}
// Split triangle into multiple triangles because edge e being split
// into multiple edges.
static void splitTri
(
const labelledTri& f,
const edge& e,
const labelList& splitPoints,
DynamicList& tris
)
{
//label oldNTris = tris.size();
label fp = f.find(e[0]);
label fp1 = f.fcIndex(fp);
label fp2 = f.fcIndex(fp1);
if (f[fp1] == e[1])
{
// Split triangle along fp to fp1
tris.append(labelledTri(f[fp2], f[fp], splitPoints[0], f.region()));
for (label i = 1; i < splitPoints.size(); i++)
{
tris.append
(
labelledTri
(
f[fp2],
splitPoints[i-1],
splitPoints[i],
f.region()
)
);
}
tris.append
(
labelledTri
(
f[fp2],
splitPoints.last(),
f[fp1],
f.region()
)
);
}
else if (f[fp2] == e[1])
{
// Split triangle along fp2 to fp. (Reverse order of splitPoints)
tris.append
(
labelledTri
(
f[fp1],
f[fp2],
splitPoints.last(),
f.region()
)
);
for (label i = splitPoints.size()-1; i > 0; --i)
{
tris.append
(
labelledTri
(
f[fp1],
splitPoints[i],
splitPoints[i-1],
f.region()
)
);
}
tris.append
(
labelledTri
(
f[fp1],
splitPoints[0],
f[fp],
f.region()
)
);
}
else
{
FatalErrorInFunction
<< "Edge " << e << " not part of triangle " << f
<< " fp:" << fp
<< " fp1:" << fp1
<< " fp2:" << fp2
<< abort(FatalError);
}
//Pout<< "Split face " << f << " along edge " << e
// << " into triangles:" << endl;
//
//for (label i = oldNTris; i < tris.size(); i++)
//{
// Pout<< " " << tris[i] << nl;
//}
}
// Insert scalar into sortedVerts/sortedWeights so the weights are in
// incrementing order.
static bool insertSorted
(
const label vertI,
const scalar weight,
labelList& sortedVerts,
scalarField& sortedWeights
)
{
if (sortedVerts.found(vertI))
{
FatalErrorInFunction
<< " which is already in list of sorted vertices "
<< sortedVerts << abort(FatalError);
}
if (weight <= 0 || weight >= 1)
{
FatalErrorInFunction
<< " with illegal weight " << weight
<< " into list of sorted vertices "
<< sortedVerts << abort(FatalError);
}
label insertI = sortedVerts.size();
forAll(sortedVerts, sortedI)
{
scalar w = sortedWeights[sortedI];
if (mag(w - weight) < SMALL)
{
WarningInFunction
<< "Trying to insert weight " << weight << " which is close to"
<< " existing weight " << w << " in " << sortedWeights
<< endl;
}
if (w > weight)
{
// Start inserting before sortedI.
insertI = sortedI;
break;
}
}
label sz = sortedWeights.size();
sortedWeights.setSize(sz + 1);
sortedVerts.setSize(sz + 1);
// Leave everything up to (not including) insertI intact.
// Make space by copying from insertI up.
for (label i = sz-1; i >= insertI; --i)
{
sortedWeights[i+1] = sortedWeights[i];
sortedVerts[i+1] = sortedVerts[i];
}
sortedWeights[insertI] = weight;
sortedVerts[insertI] = vertI;
return true;
}
// Is triangle candidate for collapse? Small height or small quality
bool isSliver
(
const triSurface& surf,
const scalar minLen,
const scalar minQuality,
const label facei,
const label edgeI
)
{
const pointField& localPoints = surf.localPoints();
// Check
// - opposite vertex projects onto base edge
// - normal distance is small
// - or triangle quality is small
label opposite0 =
triSurfaceTools::oppositeVertex
(
surf,
facei,
edgeI
);
const edge& e = surf.edges()[edgeI];
const labelledTri& f = surf[facei];
pointHit pHit =
e.line(localPoints).nearestDist
(
localPoints[opposite0]
);
if
(
pHit.hit()
&& (
pHit.distance() < minLen
|| f.tri(surf.points()).quality() < minQuality
)
)
{
// Remove facei and split all other faces using this
// edge. This is done by 'replacing' the edgeI with the
// opposite0 vertex
//Pout<< "Splitting face " << facei << " since distance "
// << pHit.distance()
// << " from vertex " << opposite0
// << " to edge " << edgeI
// << " points "
// << localPoints[e[0]]
// << localPoints[e[1]]
// << " is too small or triangle quality "
// << f.tri(surf.points()).quality()
// << " too small." << endl;
return true;
}
return false;
}
// Mark all faces that are going to be collapsed.
// faceToEdge: per face -1 or the base edge of the face.
static void markCollapsedFaces
(
const triSurface& surf,
const scalar minLen,
const scalar minQuality,
labelList& faceToEdge
)
{
faceToEdge.setSize(surf.size());
faceToEdge = -1;
const labelListList& edgeFaces = surf.edgeFaces();
forAll(edgeFaces, edgeI)
{
const labelList& eFaces = surf.edgeFaces()[edgeI];
forAll(eFaces, i)
{
label facei = eFaces[i];
bool isCandidate = isSliver(surf, minLen, minQuality, facei, edgeI);
if (isCandidate)
{
// Mark face as being collapsed
if (faceToEdge[facei] != -1)
{
FatalErrorInFunction
<< "Cannot collapse face " << facei << " since "
<< " is marked to be collapsed both to edge "
<< faceToEdge[facei] << " and " << edgeI
<< abort(FatalError);
}
faceToEdge[facei] = edgeI;
}
}
}
}
// Recurse through collapsed faces marking all of them with regionI (in
// collapseRegion)
static void markRegion
(
const triSurface& surf,
const labelList& faceToEdge,
const label regionI,
const label facei,
labelList& collapseRegion
)
{
if (faceToEdge[facei] == -1 || collapseRegion[facei] != -1)
{
FatalErrorInFunction
<< "Problem : crossed into uncollapsed/regionized face"
<< abort(FatalError);
}
collapseRegion[facei] = regionI;
// Recurse across edges to collapsed neighbours
const labelList& fEdges = surf.faceEdges()[facei];
forAll(fEdges, fEdgeI)
{
label edgeI = fEdges[fEdgeI];
const labelList& eFaces = surf.edgeFaces()[edgeI];
forAll(eFaces, i)
{
label nbrFacei = eFaces[i];
if (faceToEdge[nbrFacei] != -1)
{
if (collapseRegion[nbrFacei] == -1)
{
markRegion
(
surf,
faceToEdge,
regionI,
nbrFacei,
collapseRegion
);
}
else if (collapseRegion[nbrFacei] != regionI)
{
FatalErrorInFunction
<< "Edge:" << edgeI << " between face " << facei
<< " with region " << regionI
<< " and face " << nbrFacei
<< " with region " << collapseRegion[nbrFacei]
<< endl;
}
}
}
}
}
// Mark every face with region (in collapseRegion) (or -1).
// Return number of regions.
static label markRegions
(
const triSurface& surf,
const labelList& faceToEdge,
labelList& collapseRegion
)
{
label regionI = 0;
forAll(faceToEdge, facei)
{
if (collapseRegion[facei] == -1 && faceToEdge[facei] != -1)
{
//Pout<< "markRegions : Marking region:" << regionI
// << " starting from face " << facei << endl;
// Collapsed face. Mark connected region with current region number
markRegion(surf, faceToEdge, regionI++, facei, collapseRegion);
}
}
return regionI;
}
// Type of region.
// -1 : edge inbetween uncollapsed faces.
// -2 : edge inbetween collapsed faces
// >=0 : edge inbetween uncollapsed and collapsed region. Returns region.
static label edgeType
(
const triSurface& surf,
const labelList& collapseRegion,
const label edgeI
)
{
const labelList& eFaces = surf.edgeFaces()[edgeI];
// Detect if edge is inbetween collapseRegion and non-collapse face
bool usesUncollapsed = false;
label usesRegion = -1;
forAll(eFaces, i)
{
label facei = eFaces[i];
label region = collapseRegion[facei];
if (region == -1)
{
usesUncollapsed = true;
}
else if (usesRegion == -1)
{
usesRegion = region;
}
else if (usesRegion != region)
{
FatalErrorInFunction << abort(FatalError);
}
else
{
// Equal regions.
}
}
if (usesUncollapsed)
{
if (usesRegion == -1)
{
// uncollapsed faces only.
return -1;
}
else
{
// between uncollapsed and collapsed.
return usesRegion;
}
}
else
{
if (usesRegion == -1)
{
FatalErrorInFunction << abort(FatalError);
return -2;
}
else
{
return -2;
}
}
}
// Get points on outside edge of region (= outside points)
static labelListList getOutsideVerts
(
const triSurface& surf,
const labelList& collapseRegion,
const label nRegions
)
{
const labelListList& edgeFaces = surf.edgeFaces();
// Per region all the outside vertices.
labelListList outsideVerts(nRegions);
forAll(edgeFaces, edgeI)
{
// Detect if edge is inbetween collapseRegion and non-collapse face
label regionI = edgeType(surf, collapseRegion, edgeI);
if (regionI >= 0)
{
// Edge borders both uncollapsed face and collapsed face on region
// usesRegion.
const edge& e = surf.edges()[edgeI];
labelList& regionVerts = outsideVerts[regionI];
// Add both edge points to regionVerts.
forAll(e, eI)
{
label v = e[eI];
if (!regionVerts.found(v))
{
label sz = regionVerts.size();
regionVerts.setSize(sz+1);
regionVerts[sz] = v;
}
}
}
}
return outsideVerts;
}
// n^2 search for furthest removed point pair.
static labelPair getSpanPoints
(
const triSurface& surf,
const labelList& outsideVerts
)
{
const pointField& localPoints = surf.localPoints();
scalar maxDist = -GREAT;
labelPair maxPair;
forAll(outsideVerts, i)
{
label v0 = outsideVerts[i];
for (label j = i+1; j < outsideVerts.size(); j++)
{
label v1 = outsideVerts[j];
scalar d = mag(localPoints[v0] - localPoints[v1]);
if (d > maxDist)
{
maxDist = d;
maxPair[0] = v0;
maxPair[1] = v1;
}
}
}
return maxPair;
}
// Project all non-span points onto the span edge.
static void projectNonSpanPoints
(
const triSurface& surf,
const labelList& outsideVerts,
const labelPair& spanPair,
labelList& sortedVertices,
scalarField& sortedWeights
)
{
const point& p0 = surf.localPoints()[spanPair[0]];
const point& p1 = surf.localPoints()[spanPair[1]];
forAll(outsideVerts, i)
{
label v = outsideVerts[i];
if (v != spanPair[0] && v != spanPair[1])
{
// Is a non-span point. Project onto spanning edge.
pointHit pHit =
linePointRef(p0, p1).nearestDist
(
surf.localPoints()[v]
);
if (!pHit.hit())
{
FatalErrorInFunction
<< abort(FatalError);
}
scalar w = mag(pHit.hitPoint() - p0) / mag(p1 - p0);
insertSorted(v, w, sortedVertices, sortedWeights);
}
}
}
// Slice part of the orderVertices (and optionally reverse) for this edge.
static void getSplitVerts
(
const triSurface& surf,
const label regionI,
const labelPair& spanPoints,
const labelList& orderedVerts,
const scalarField& orderedWeights,
const label edgeI,
labelList& splitVerts,
scalarField& splitWeights
)
{
const edge& e = surf.edges()[edgeI];
const label sz = orderedVerts.size();
if (e[0] == spanPoints[0])
{
// Edge in same order as spanPoints&orderedVerts. Keep order.
if (e[1] == spanPoints[1])
{
// Copy all.
splitVerts = orderedVerts;
splitWeights = orderedWeights;
}
else
{
// Copy upto (but not including) e[1]
label i1 = orderedVerts.find(e[1]);
splitVerts = SubList