/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | \\ / A nd | www.openfoam.com \\/ M anipulation | ------------------------------------------------------------------------------- Copyright (C) 2011-2016 OpenFOAM Foundation ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . Description Calculate and write the distance-to-wall field for a moving mesh. \*---------------------------------------------------------------------------*/ #include "argList.H" #include "Time.H" #include "fvMesh.H" #include "wallDist.H" #include "fvCFD.H" using namespace Foam; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // // Main program: int main(int argc, char *argv[]) { #include "setRootCase.H" #include "createTime.H" #include "createMesh.H" Info<< "Mesh read in = " << runTime.cpuTimeIncrement() << " s\n" << endl << endl; Info<< "Time now = " << runTime.timeName() << endl; // Wall-reflection vectors const volVectorField& n = wallDist::New(mesh).n(); n.write(); // Wall distance const volScalarField& y = wallDist::New(mesh).y(); y.write(); ++runTime; Info<< "Time now = " << runTime.timeName() << endl; // Move points boundBox meshBb(mesh.points()); pointField newPoints(mesh.points()); const point half = meshBb.centre(); forAll(newPoints, pointi) { point& pt = newPoints[pointi]; // expand around half pt.y() += pt.y() - half.y(); } mesh.movePoints(newPoints); mesh.write(); n.write(); y.write(); Info<< "End\n" << endl; return 0; } // ************************************************************************* //