/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: v1906 | | \\ / A nd | Web: www.OpenFOAM.com | | \\/ M anipulation | | \*---------------------------------------------------------------------------*/ FoamFile { version 2.0; format ascii; class dictionary; object collapseDict; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // // If on, after collapsing check the quality of the mesh. If bad faces are // generated then redo the collapsing with stricter filtering. controlMeshQuality off; collapseEdgesCoeffs { // Edges shorter than this absolute value will be merged minimumEdgeLength 0.0011; // The maximum angle between two edges that share a point attached to // no other edges maximumMergeAngle 30; } //collapseFacesCoeffs //{ // // The initial face length factor // initialFaceLengthFactor 0.5; // // // If the face can't be collapsed to an edge, and it has a span less than // // the target face length multiplied by this coefficient, collapse it // // to a point. // maxCollapseFaceToPointSideLengthCoeff 0.3; // // // Allow early collapse of edges to a point // allowEarlyCollapseToPoint on; // // // Fraction to premultiply maxCollapseFaceToPointSideLengthCoeff by if // // allowEarlyCollapseToPoint is enabled // allowEarlyCollapseCoeff 0.2; // // // Defining how close to the midpoint (M) of the projected // // vertices line a projected vertex (X) can be before making this // // an invalid edge collapse // // // // X---X-g----------------M----X-----------g----X--X // // // // Only allow a collapse if all projected vertices are outwith // // guardFraction (g) of the distance form the face centre to the // // furthest vertex in the considered direction // guardFraction 0.1; //} // // //controlMeshQualityCoeffs //{ // // Name of the dictionary that has the mesh quality coefficients used // // by motionSmoother::checkMesh // #include "meshQualityDict"; // // // The amount that minimumEdgeLength will be reduced by for each // // edge if that edge's collapse generates a poor quality face // edgeReductionFactor 0.5; // // // The amount that initialFaceLengthFactor will be reduced by for each // // face if its collapse generates a poor quality face // faceReductionFactor $initialFaceLengthFactor; // // // Maximum number of smoothing iterations for the reductionFactors // maximumSmoothingIterations 2; // // // Maximum number of outer iterations is mesh quality checking is enabled // maximumIterations 10; // // // Maximum number of iterations deletion of a point can cause a bad face // // to be constructed before it is forced to not be deleted // maxPointErrorCount 5; //} // ************************************************************************* //