/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | \\ / A nd | \\/ M anipulation | ------------------------------------------------------------------------------- | Copyright (C) 2011-2016 OpenFOAM Foundation ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . Application surfaceCoarsen Group grpSurfaceUtilities Description Surface coarsening using 'bunnylod' Reference: \verbatim Polygon Reduction Demo By Stan Melax (c) 1998 mailto:melax@cs.ualberta.ca http://www.cs.ualberta.ca/~melax \endverbatim \*---------------------------------------------------------------------------*/ #include "argList.H" #include "fileName.H" #include "triSurface.H" #include "OFstream.H" #include "triFace.H" #include "triFaceList.H" // From bunnylod #include "progmesh.h" using namespace Foam; // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // int mapVertex(::List& collapse_map, int a, int mx) { if (mx <= 0) { return 0; } while (a >= mx) { a = collapse_map[a]; } return a; } int main(int argc, char *argv[]) { argList::addNote ( "Surface coarsening using 'bunnylod'" ); argList::noParallel(); argList::addArgument("input", "The input surface file"); argList::addArgument("factor", "The reduction factor [0,1)"); argList::addArgument("output", "The output surface file"); argList::addOption ( "scale", "factor", "Input geometry scaling factor" ); argList args(argc, argv); const fileName inFileName = args[1]; const scalar reduction = args.get(2); const fileName outFileName = args[3]; if (reduction <= 0 || reduction > 1) { FatalErrorInFunction << "Reduction factor " << reduction << " should be within 0..1" << endl << "(it is the reduction in number of vertices)" << exit(FatalError); } const scalar scaleFactor = args.opt("scale", -1); Info<< "Input surface :" << inFileName << nl << "Scaling factor :" << scaleFactor << nl << "Reduction factor:" << reduction << nl << "Output surface :" << outFileName << nl << endl; const triSurface surf(inFileName, scaleFactor); Info<< "Surface:" << endl; surf.writeStats(Info); Info<< endl; ::List<::Vector> vert; // global list of vertices ::List<::tridata> tri; // global list of triangles // Convert triSurface to progmesh format. Note: can use global point // numbering since surface read in from file. const pointField& pts = surf.points(); for (const point& pt : pts) { vert.Add(::Vector(pt.x(), pt.y(), pt.z())); } for (const labelledTri& f : surf) { tridata td; td.v[0] = f[0]; td.v[1] = f[1]; td.v[2] = f[2]; tri.Add(td); } ::List collapse_map; // to which neighbor each vertex collapses ::List permutation; ::ProgressiveMesh(vert,tri,collapse_map,permutation); // rearrange the vertex list ::List<::Vector> temp_list; for (int i=0; i newTris(surf.size()); label newI = 0; for (int i=0; i