/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | \\ / A nd | www.openfoam.com \\/ M anipulation | ------------------------------------------------------------------------------- Copyright (C) 2020-2022 OpenCFD Ltd. ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . Application Test-boolVector Description Some simple tests for boolVector \*---------------------------------------------------------------------------*/ #include "boolVector.H" #include "IOstreams.H" #include "Switch.H" using namespace Foam; void print(const boolVector& v) { Info<< v << " any:" << Switch::name(v.any()) << " all:" << Switch::name(v.all()) << " none:" << Switch::name(v.none()) << " on:" << v.count() << " off:" << v.count(false) << nl; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // // Main program: int main(int argc, char *argv[]) { Info<< "boolVector" << nl << " size = " << boolVector::size() << nl << " contiguous = " << is_contiguous::value << nl << nl; { boolVector vec; Info<< "null: " << vec << nl; } Info<< "false: " << boolVector(false) << nl; Info<< "true: " << boolVector(true) << nl; Info<< "zero: " << boolVector(Zero) << nl; Info<< nl; { boolVector vec(1, 0, 1); print(vec); vec.flip(); print(vec); vec = false; print(vec); vec = true; print(vec); } Info<< "\nEnd\n" << nl; return 0; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //