/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 1991-2010 OpenCFD Ltd.
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see .
Description
Makes internal faces into boundary faces. Does not duplicate points, unlike
mergeOrSplitBaffles.
Note: if any coupled patch face is selected for baffling the opposite
member has to be selected for baffling as well. Note that this
is the same as repatching. This was added only for convenience so
you don't have to filter coupled boundary out of your set.
\*---------------------------------------------------------------------------*/
#include "syncTools.H"
#include "argList.H"
#include "Time.H"
#include "faceSet.H"
#include "polyTopoChange.H"
#include "polyModifyFace.H"
#include "polyAddFace.H"
#include "ReadFields.H"
#include "volFields.H"
#include "surfaceFields.H"
#include "ZoneIDs.H"
using namespace Foam;
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
void modifyOrAddFace
(
polyTopoChange& meshMod,
const face& f,
const label faceI,
const label own,
const bool flipFaceFlux,
const label newPatchI,
const label zoneID,
const bool zoneFlip,
PackedBoolList& modifiedFace
)
{
if (!modifiedFace[faceI])
{
// First usage of face. Modify.
meshMod.setAction
(
polyModifyFace
(
f, // modified face
faceI, // label of face
own, // owner
-1, // neighbour
flipFaceFlux, // face flip
newPatchI, // patch for face
false, // remove from zone
zoneID, // zone for face
zoneFlip // face flip in zone
)
);
modifiedFace[faceI] = 1;
}
else
{
// Second or more usage of face. Add.
meshMod.setAction
(
polyAddFace
(
f, // modified face
own, // owner
-1, // neighbour
-1, // master point
-1, // master edge
faceI, // master face
flipFaceFlux, // face flip
newPatchI, // patch for face
zoneID, // zone for face
zoneFlip // face flip in zone
)
);
}
}
label findPatchID(const polyMesh& mesh, const word& name)
{
const label patchI = mesh.boundaryMesh().findPatchID(name);
if (patchI == -1)
{
FatalErrorIn("findPatchID(const polyMesh&, const word&)")
<< "Cannot find patch " << name << endl
<< "Valid patches are " << mesh.boundaryMesh().names()
<< exit(FatalError);
}
return patchI;
}
// Main program:
int main(int argc, char *argv[])
{
argList::addNote
(
"Makes internal faces into boundary faces.\n"
"Does not duplicate points, unlike mergeOrSplitBaffles."
);
#include "addOverwriteOption.H"
#include "addRegionOption.H"
argList::validArgs.append("faceZone");
argList::validArgs.append("(masterPatch slavePatch)");
argList::addOption
(
"additionalPatches",
"((master2 slave2) .. (masterN slaveN))"
);
argList::addBoolOption("internalFacesOnly");
argList::addOption
(
"additionalPatches",
"(patch2 .. patchN)",
"specify additional patches for creating baffles"
);
argList::addBoolOption
(
"internalFacesOnly",
"do not convert boundary faces"
);
#include "setRootCase.H"
#include "createTime.H"
runTime.functionObjects().off();
#include "createNamedMesh.H"
const word oldInstance = mesh.pointsInstance();
const polyBoundaryMesh& patches = mesh.boundaryMesh();
const faceZoneMesh& faceZones = mesh.faceZones();
// Faces to baffle
faceZoneID zoneID(args.additionalArgs()[0], faceZones);
Info<< "Converting faces on zone " << zoneID.name()
<< " into baffles." << nl << endl;
if (zoneID.index() == -1)
{
FatalErrorIn(args.executable()) << "Cannot find faceZone "
<< zoneID.name() << endl
<< "Valid zones are " << faceZones.names()
<< exit(FatalError);
}
const faceZone& fZone = faceZones[zoneID.index()];
Info<< "Found " << returnReduce(fZone.size(), sumOp