/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | \\ / A nd | www.openfoam.com \\/ M anipulation | ------------------------------------------------------------------------------- Copyright (C) 2023-2024 OpenCFD Ltd. ------------------------------------------------------------------------------- License This file is part of OpenFOAM. OpenFOAM is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. OpenFOAM is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenFOAM. If not, see . Description Test loading of different gravity items \*---------------------------------------------------------------------------*/ #include "MeshObject.H" #include "gravityMeshObject.H" #include "IOobjectList.H" #include "IOstreams.H" #include "argList.H" #include "Time.H" using namespace Foam; void printInfo(const meshObjects::gravity& g) { Pout<< "name:" << g.uniformDimensionedVectorField::name() << " type:" << g.type() << " value:" << g.value() << nl; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // // Main program: int main(int argc, char *argv[]) { argList::addBoolOption("checkout", "Test checkout with release"); argList::addBoolOption("release", "Test release instead of delete"); #include "setRootCase.H" #include "createTime.H" IOobjectList objects(runTime, runTime.constant()); Info<< "Found: " << objects << nl << endl; for (const IOobject& io : objects.csorted()) { if (io.name() == meshObjects::gravity::typeName) { const auto& g = meshObjects::gravity::New(runTime); printInfo(g); } else { const auto& g = meshObjects::gravity::New(io.name(), runTime); printInfo(g); } Pout<< "registered:" << flatOutput(runTime.sortedToc()) << nl << endl; } std::unique_ptr release1; std::unique_ptr release2; if (args.found("release")) { // Ugly! typedef MeshObject parent_type; release1 = meshObjects::gravity::Release("g", runTime); release2 = meshObjects::gravity::Release("#none#", runTime); Info<< "release: " << Switch::name(bool(release1)) << ", " << Switch::name(bool(release2)) << nl; Info<< "after Release: " << flatOutput(runTime.sortedToc()) << endl; // Do checkout by hand (ugly) if (args.found("checkout")) { if (release1) { release1->parent_type::checkOut(); } if (release2) { release2->parent_type::checkOut(); } Info<< "after checkout: " << flatOutput(runTime.sortedToc()) << endl; } } else if (args.found("checkout")) { // Do checkout as part of release release1 = meshObjects::gravity::Release("g", runTime, true); release2 = meshObjects::gravity::Release("#none#", runTime, true); Info<< "release: " << Switch::name(bool(release1)) << ", " << Switch::name(bool(release2)) << nl; Info<< "after Release/Checkout(true) : " << flatOutput(runTime.sortedToc()) << endl; } else { meshObjects::gravity::Delete("g", runTime); meshObjects::gravity::Delete("#none#", runTime); Info<< "after Delete: " << flatOutput(runTime.sortedToc()) << endl; } if (meshObjects::gravity::Store(std::move(release1))) { Info<< "Store pointer" << endl; } if (release2) { release2.reset(); Info<< "Clear pointer" << endl; } Info<< "Before exit: " << flatOutput(runTime.sortedToc()) << endl; Info<< "\nEnd\n" << endl; return 0; } // ************************************************************************* //