openfoam/applications/utilities/parallelProcessing/redistributePar/unmappedPassivePositionParticleCloud.H
Mark Olesen c9a9309b8c ENH: simplify construction of zero-sized Clouds
- use Foam::zero as a dispatch tag

FIX: return moleculeCloud::constProps() List by reference not copy

STYLE: range-for when iterating cloud parcels

STYLE: more consistent typedefs / declarations for Clouds
2023-12-15 16:17:15 +01:00

112 lines
3.4 KiB
C++

/*---------------------------------------------------------------------------*\
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Class
Foam::unmappedPassivePositionParticleCloud
Description
passivePositionParticleCloud but with autoMap and writing disabled.
Only used for its objectRegistry to store lagrangian fields
SourceFiles
unmappedPassivePositionParticleCloud.C
\*---------------------------------------------------------------------------*/
#ifndef Foam_unmappedPassivePositionParticleCloud_H
#define Foam_unmappedPassivePositionParticleCloud_H
#include "passivePositionParticleCloud.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
/*---------------------------------------------------------------------------*\
Class unmappedPassiveParticleCloud Declaration
\*---------------------------------------------------------------------------*/
class unmappedPassivePositionParticleCloud
:
public passivePositionParticleCloud
{
public:
// Constructors
//- Read construct
explicit unmappedPassivePositionParticleCloud
(
const polyMesh& mesh,
const word& cloudName = cloud::defaultName,
bool readFields = true
)
:
passivePositionParticleCloud(mesh, cloudName, readFields)
{}
//- Construct without particles
unmappedPassivePositionParticleCloud
(
const polyMesh& mesh,
const Foam::zero,
const word& cloudName = cloud::defaultName
)
:
passivePositionParticleCloud(mesh, Foam::zero{}, cloudName)
{}
//- Destructor
virtual ~unmappedPassivePositionParticleCloud() = default;
// Member Functions
//- Switch off remapping of cells of particles when
//- mesh topology changes
virtual void autoMap(const mapPolyMesh&)
{}
//- Disable writing objects
virtual bool writeObject(IOstreamOption, const bool writeOnProc) const
{
return true;
}
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //